Quote Originally Posted by Sebazy View Post
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Right, but that's what I mean by it being centered on the WHM as an option. For example, a lot of trash pulls now, I have the Tank targeted (in case I need to heal them) and spam Holy. Making Holy work this way would be essentially identical in that case.

It would also potentially allow for Holy to be made part of your single target rotation (e.g. DoT ticks have a chance of boosting Holy's damage to a primary target, if targeting an enemy), giving it a single-target/boss fight purpose as well that doesn't add any new buttons and so doesn't contribute to button bloat, but in AOE situations, it would have the same use case now, but be more flexible if you needed to use it at range. For example, it's almost impossible to use Holy with the trash packs in Euprhosine because of all the overlapping AOEs and that DF Tanks tend not to gather them well, so there's no safe way to use it (it's why every Healer that isn't an AST is often dead on the ground there or standing back just DoTting things, lol

So it could still be played exactly the same way (with the dodge minigame) by simply targeting yourself or the Tank/party member...

But I suppose if people like that dodgy minigame, that's fine. I just wasn't sure if there was any reason for it not to be changed, really.