I find nothingwrong with 1~10% drop rates on gear that is worthwhile as long a the content can remain fresh and engaging. But when you have to mindlessly drone your way through the same-exact-encounter hundreds of times (if not at least a thousand) to fully outfit 8-10 players before the next patch (which is a relatively small group of people, then there's something a little off. inb4 any time filler content until 2.0 ect BS.

SE needs to take a step back and re-evaluate what the word challenging and what the word earned means.