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  1. #1
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    I think it might be visually jarring to have your camera suddenly snap over somewhere else when you get revived, and that's probably why they chose to do a "fade out, fade in" effect to smooth the transition. Maybe it's also somewhat symbolic of your character's fade into unconsciousness, then waking up somewhere else? I suppose they could do a smooth camera pan over to the new location too, but what can I say, the fade to black just doesn't bother me.

    Quote Originally Posted by Xirean View Post
    I think this is a decent idea however since we're talking about adjusting raises, can we get some sort of indicator as the person being raised where we will be getting up? I'd like to know if where I will be standing is covered in fire or not.
    Just walk out of the fire, then. When you are revived, you are temporarily invincible for a few seconds. That invincibility goes away instantly if you use any abilities, but you can still move around. So, best thing you can do before getting back into the fight is wait for someone to heal you up before you even think of attacking anything.
    (5)

  2. #2
    Player
    Xirean's Avatar
    Join Date
    Aug 2021
    Posts
    857
    Character
    Xirean Summit
    World
    Goblin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Fyrebrand View Post
    Just walk out of the fire, then. When you are revived, you are temporarily invincible for a few seconds. That invincibility goes away instantly if you use any abilities, but you can still move around. So, best thing you can do before getting back into the fight is wait for someone to heal you up before you even think of attacking anything.
    The fire is more of a symbolic example. If "just walk out of the bad" worked for every scenario then I would agree, but that invulnerability buff doesn't protect you from instant death effects, such as a train smacking you in the face during Nier. An indicator showing you and only you exactly where you would respawn would be very helpful to avoid immediately dying again.
    (4)
    Last edited by Xirean; 03-19-2023 at 02:21 PM.