Do you make it a habit to make wildly incorrect assumptions in every thread you're in, or just a couple of them?




That doesnt make the assumption that the two people are the same any smarter.It's kinda ironic you're trying to spin up his response in your pst, while the fact that's exactly what Person 2 actually did. If Person 2 comment is as calm and mild as your post, I don't think this forum would turn into the cesspool it is now. Let me fix it for you:
Person 1: Deep dungeon please!
SE: ok here's a patch that is practically exclusively a deep dungeon.
Person 2: OMG, SE IS SO LAZY!! THE GAME IS DOOM. WE HAVE NO CONTENT. FFXVI ARE SUCKING RESOURCE FROM THIS GAME. THIS IS JUST BAREBONE CONTENT !!!
There, I think that's a more accurate reflection of Person 2.
Why do they have to be the same person?
This is a great description of the way the forum reads. Complaints. Addressed complaint. Complaint from someone else because they didn't care about the original complaint. Rinse. Repeat. The devs have no way to please the entire player population in this scenario, so why bother in the first place?
It's a safety net. Until they added Trusts to FFXI, getting parties could be hell and good luck finding people doing the same content as you. Thanks to Trusts, it's now possible to do things even without there being other players to form parties. Trusts being added to FFXIV is a safety net in advance for whenever the game starts to die down, or for those on servers during their deadzone times. Though I admit it's also for players who stress the hell out or don't want to wait in queue as a DPS. Remember 45 minute DPS queue times being normal? Emet-Selch remembers.I mean, yes that's definitely a big part of it, but it also isn't the only thing. There's one massive problem that I feel like a lot of people overlook when talking about content design.
It's the fact this game is marketed as a story game instead of an MMO.
I've said it before and I'll say it again. FF 14 is trying it's absolute hardest to remove the mmo in mmorpg. This is pure guessing, but I wouldn't be surprised if that was because of the abundance of hikikomori over in Japan. It caters to the people who who have a panic attack when trying to order a pizza over the phone. Working with that type of audience in mind is going to make the experience worse for everybody else. They are trying to convert an mmo into a single player game, thus making both the story and mmo part suffer. It is impossible to win with this design philosophy. They are polar opposite genres and it just doesn't work. SE is stuck trying to future proof a game in a genre that is literally impossible to future proof. The game will shut down eventually. It won't be soon. In fact, I wouldn't be surprised if this game pulls a WoW and survives another 10 years. You need to connect to servers in order to access the single player content they're so desperately trying to make. Servers have a cost and eventually the income will be insufficient for server upkeep. There goes your efforts of trying to future proof this game and in that time you're ruined the fun content for everyone else.
It's an online game masquerading as a single player one. It doesn't work and the content suffers because of set in stone design philosophies. There's also the blatant disdain for anyone interested in something more challenging than erp or normal trials. Both from the community and Yoshi-P himself.


Only if stating fact and making assumption is the same to you, then sure
And because you're also often in those very same thread, you know which version of Person 2 is a more accurate reflection.




Read the chain of replies before responding like that.Why do they have to be the same person?
This is a great description of the way the forum reads. Complaints. Addressed complaint. Complaint from someone else because they didn't care about the original complaint. Rinse. Repeat. The devs have no way to please the entire player population in this scenario, so why bother in the first place?
And then there are responses such as your own, which dismisses an argument they don't want to address by writing gibberish such as the line quoted.
You may have your own idea about what this thread "means", but that doesn't require me to agree with it, or even address what is basically an unstated assertion.


Probably late to this but the point of the relic weapon is to have the strongest weapon available by the end of the expansion and to use it a ways into the next expansion before having to upgrade equipment. Usually because of the way you can customize the allocation of substats on the relic in the last stage it becomes the BiS for every job by the time expansion ends.And that's fine. But why does basically everything has to be catered to the casuals instead? Especially the good old relic weapon, which used to be a long grind. Especially since they just use the old way of recycling content and grinding tomestones for it, so not much dev time is needed. Especially since casuals already get an ilvl 620 tomestone weapon without much effort which soon should be upgradeable to ilvl 630 with the 24-man raid.
What's even the point of this relic weapon? Why does it even exists? What does it add to the game?


Funny thread. I'll just leave this here... :^)
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