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  1. #21
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Testing has been done and posted. Kaeko and Seiken are doing wonders when it comes to demystifying the attributes and their effects.
    I saw Seiken's Lancer and Archer stuff and have read Kaeko's blog and haven't really seen anything that says Str>ATK
    And nothing about pugilist

    In the Archer testing... 2 STR = 3 ATK, suggesting Attack is more important (granted STR is not a direct modifier on Archer)

    On Lancer (Which still isn't pugilist but probably more applicable to this discussion than Archer)... I saw nothing that suggested that 50STR > 70 ATK
    STR was slightly better than ATK under 290.... and dwarfed by ATK after the cap

    IMO... test long enough to find the MIN/MAX only changing out those 2 gloves....
    Do this on a lvl 45, lvl 50, lvl 52 and lvl 55 MOB
    It wouldn't even take that long using Kaeoko and Seiken's Min/max rule
    Maybe the STR is better.... But you just can't know for sure
    (0)
    Last edited by Rydin; 04-03-2012 at 03:16 AM.

  2. #22
    Player
    Kaeko's Avatar
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    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    MNK using Ifrit's Claws: get roughly 350 STR / 310 INT then full on ATK (excluding an ACC argument, which complicates things). If not using Ifrit's Claws, the caps will be lower.

    Even with Darklight Corselet, you will need a lot of help getting to 350 STR on MNK so triple socket STR hands will be the best for most players. If you are truly decked and do not care about +ACC, I suppose you could go for some STR+ATK hybrid triple socket+ hands. I'd try to buy some STR now b/c the price of it on Aegis server has gone up about 1000% since Seiken posted a week ago. I'm not sure how quickly Seiken and I's testing gets translated to the JP side but I'm sure the JP will eventually figure it out, if not by their own testers.
    (1)
    Last edited by Kaeko; 04-03-2012 at 03:51 AM. Reason: clarification on base damage affecting stat caps.
    Dancing Mad (Excalibur Server)

  3. #23
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kaeko View Post
    MNK get roughly 350 STR / 310 INT then full on ATK (excluding an ACC argument, which complicates things).

    Even with Darklight Corselet, you will need a lot of help getting to 350 STR on MNK so triple socket STR hands will be the best for most players. If you are truly decked and do not care about +ACC, I suppose you could go for some STR+ATK hybrid triple socket+ hands. I'd try to buy some STR now b/c the price of it on Aegis server has gone up about 1000% since Seiken posted a week ago.

    246 Base
    20 Darklight Corselet
    24 Double MAX STR/DEX pants
    36 hq rings
    4 HQ bracelet
    6 Smoked Raptor
    40 Mega-potion of STR
    ____________________
    376 STR... no gloves
    (0)

  4. #24
    Player
    NoctisUmbra's Avatar
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    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rydin View Post
    246 Base
    20 Darklight Corselet
    24 Double MAX STR/DEX pants
    36 hq rings
    4 HQ bracelet
    6 Smoked Raptor
    40 Mega-potion of STR
    ____________________
    376 STR... no gloves
    That's nice. There can be a number of way to achieve it. Point is it's better to get STR and INT to cap before focusing on Attack Power, when given the choice.
    (0)

  5. #25
    Player
    Kaeko's Avatar
    Join Date
    Mar 2011
    Posts
    122
    Character
    Kaeko Leta
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    You can't seriously be advocating building a DD set built around having +40STR off a potion that lasts 40 seconds?

    Beyond this, not going to get into a "best DD set" argument here just because I think people can make their own choices given the simplicity of the system.
    (2)
    Dancing Mad (Excalibur Server)

  6. #26
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    That's nice. There can be a number of way to achieve it. Point is it's better to get STR and INT to cap before focusing on Attack Power, when given the choice.
    Its all about the numbers.. getting STR to cap may be more important... but if you were choosing between 10 STR and 100 ATK then the choice is ATK all the way
    I know thats an extreme but where is the cutoff?

    Quote Originally Posted by Kaeko View Post
    You can't seriously be advocating building a DD set built around having +40STR off a potion that lasts 40 seconds?

    Beyond this, not going to get into a "best DD set" argument here just because I think people can make their own choices given the simplicity of the system.
    Im interested to do the math:
    on one hand you do a set amount of damage the entire time
    or
    You do slightly less damage... but 15% of the time you do quite a bit more damage
    A case can be made for either depending on what "Slightly less damage" amounts to

    I wasn't going into best DD set... just posing a hypothetical and showing that "STR is better than ATK" is a blanket statement that doesn't always hold true and advocating players to do some tests on their own to see what they come up with
    (0)

  7. #27
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rydin View Post
    I wasn't going into best DD set... just posing a hypothetical and showing that "STR is better than ATK" is a blanket statement that doesn't always hold true and advocating players to do some tests on their own to see what they come up with
    1 point of STR is better than 1 point of attack until STR caps at 350, is a fact and not a blanket statement.

    Your example of 100 ATK vs 10 STR is hyperbole and not a decision one would come across regularly, if at all. However, if faced with such a choice I'm sure it is quite obvious that 100 ATK is the way to go.
    (1)

  8. #28
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    1 point of STR is better than 1 point of attack until STR caps at 350, is a fact and not a blanket statement.
    This is a good start.... But people don't say that... people say Cap STR first... which implies that any amount of STR is better than any amount of ATK until you get to 350 STR... which is just not true
    Now let's be more specific...
    After STR cap... STR to ATK equal 2:3
    So after the cap... I'd opt for 30 STR over 19 ATK, but not over 21 ATK
    These are the things that are important

    Pre-cap... Seiken, Kaeko or Noctis... did you see any type of increase that would give us a ratio?
    Also... It's rare that you would hit 350 on the dot... so if you're piece goes over 350.. then you'd have to create a baseline value and treat STR>350 as a completely different stat than STR<351
    So say (This isn't true but for the sake of argument that)
    STR1:ATK is 2:3
    STR2:Atk is 3:2
    That would mean every 2 STR above the cap would equal 3 ATK, and 3 ATK would equal 4.5 STR below the cap
    So you could say each point of STR at 350 or below = 9, each STR point above 350 = 4 and each ATK point = 6
    and then you'd be able to score each piece accordingly
    All just an example... but you get my point
    (0)

  9. #29
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    Quote Originally Posted by Kaeko View Post
    You can't seriously be advocating building a DD set built around having +40STR off a potion that lasts 40 seconds?

    Beyond this, not going to get into a "best DD set" argument here just because I think people can make their own choices given the simplicity of the system.

    Exactly. I would try to push stats with gear first always and never relay on food/potions to hit a target value.

    Having 50 str gloves for example also lets you swap in some very valuable acc rings. (don't underestimate acc)

    This is all about WS damage, which is much > then AA damage.

    There are still occasion when factoring in lower DLEVEL that atk is just > str as well i believe.
    (0)

  10. #30
    Player
    Rydin's Avatar
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    Gridania
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    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Meatdawg View Post
    Exactly. I would try to push stats with gear first always and never relay on food/potions to hit a target value.

    Having 50 str gloves for example also lets you swap in some very valuable acc rings. (don't underestimate acc)

    This is all about WS damage, which is much > then AA damage.

    There are still occasion when factoring in lower DLEVEL that atk is just > str as well i believe.
    true... some good ACC does go a long way

    I do want to parse 4 minutes on a MOB with STR at 350

    and then 4 minutes with STR at 310 and a potion for 30-40 seconds of it

    That 30-40 seconds would be the most possible damage a MNK can do.... would be interesting

    And you're right... I wouldn't factor in potions... but why not factor in food?
    It is very possible to keep it up indefinitely
    (0)
    Last edited by Rydin; 04-03-2012 at 05:26 AM.

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