We can try to assess for the ATK cap. We know such a thing exists it just seems tough to hit. The 1000+ ATK set the OP made is actually the perfect set to assess for this haha. Funny how things got off topic but it's not coming full circle.
We can try to assess for the ATK cap. We know such a thing exists it just seems tough to hit. The 1000+ ATK set the OP made is actually the perfect set to assess for this haha. Funny how things got off topic but it's not coming full circle.
Dancing Mad (Excalibur Server)
Yeah, its so high that to attain all DPS thresholds of STR 350, INT 305, Attack ~870 (estimate) you'd need 4x or 5x Melds in multiple slots (to not rely on Mega-Pot).
And assuming the weapon DMG is underlying factor in caps, new weapons will raise these making it even more difficult assuming most gear SE adds until 2.0 is mostly sidegrade.
Just gotta gear what you think is feasible, though it would be interesting to know the exact +Atk cap.
Why would a parser be terrible to use for this? Isn't the point of the parser to tell you the min/max/avg for a specific build on each of your ws's and AA ex: what is missing for testing caps in this pic?Parsers are terrible to use for this so all we have are observations but I will try to parse every fight now and document gear swaps, and how STR pot is affecting it. Parsers are bad because you'll never know the low end, just the high end (and also on that note, Spinning Heel sort of messes up using the parser on this fight to just document normal AA w/o the pot)
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Last edited by Tango; 04-04-2012 at 01:25 AM.


He might be using a parser that doesn't give a min value... also one that doesn't separate out crits can be problematic
The one in your screen shot seems fine for that


strength> attack power and your strength is really low. You should be aiming for 350, so your 63 shy of were you should be.
Get yourself ifrit claws 36 strength with HQ rings and then you'll only need to add 27 on gloves.
BLM parse is quite different than a MNK parse for AA.
Spinning Heel lowers your minimum AA, and your average.
Mega STR pot raises your maximum AA and your average.
This pretty much makes the only useful information from the parser the Mega-STR AA high, but since you only hit 2-4 times per MM w/MegaSTR up you'd need to do 20-40 parses per gear set to validate the high (but still missing the low)... which is why just typing them in a spreadsheet is more effective. (For MM parses, which I was referencing)
I believe Defense is effected by Dlvl so assuming Attack is also to find a proper replacement for MM (L58 or 60? mob and weak to fire) to test on would be better, and still using a spreadsheet in case any non-Mega STR pots get in on it.
BLM parsing is quite different. Matk affect Thunder and Thundaga more, while INT greatly affects Thundara. Theres not really any abilities vastly changing the numbers on a per fight basis, just your gear.


i added 50 int to my blm and my thundaga was finally outdoing my thundara on a regular basis by 20-30%. Not saying your info is wrong, just wanted to let you know i got i pretty big increase on aga with int.BLM parse is quite different than a MNK parse for AA.
Spinning Heel lowers your minimum AA, and your average.
Mega STR pot raises your maximum AA and your average.
This pretty much makes the only useful information from the parser the Mega-STR AA high, but since you only hit 2-4 times per MM w/MegaSTR up you'd need to do 20-40 parses per gear set to validate the high (but still missing the low)... which is why just typing them in a spreadsheet is more effective. (For MM parses, which I was referencing)
I believe Defense is effected by Dlvl so assuming Attack is also to find a proper replacement for MM (L58 or 60? mob and weak to fire) to test on would be better, and still using a spreadsheet in case any non-Mega STR pots get in on it.
BLM parsing is quite different. Matk affect Thunder and Thundaga more, while INT greatly affects Thundara. Theres not really any abilities vastly changing the numbers on a per fight basis, just your gear.
I was just trying to show that there's less factors in BLM parse on a dungeon boss than there is with one for MNK (especially trying to pick out a specific piece of information) since it was a BLM parse shown. Also I didn't state that INT did not affect Thundaga.
Therefor its probably in our best interest to find a world mob similar to boss stat/lvl to do testing on if attack is dependant on Dlvl, which is why I said the parser might not be the greatest thing to use, especially off that fight.
Yes, I know this already lol. I already said the 1004 ATT was just a personal goal I had, not my real DD set. You can see I have Ifrit's Claws in the pic already, was just using Symon's for the extra 10 att to hit 1000+.
As for my real DD set, my STR is not capped nor will it be when I complete the full set I have in mind. Best parse so far with my current set on mistress was 125dps in which I missed 2 combo starters (hit wrong side) plus a long run between pee ponds. I'm quite happy with those results. A perfect kill will surely yield even better results.
There's still room for improvement of course, but generally speaking, I don't think there would be a huge difference between me and another MNK with STR gloves.
thats the wrong way to look at this, the point is you can limit the variables by simply not using heel kick or mega STR pots. Then determine what the range is on that setup in a single fight. This is not hours of testing its a single setup for AA and maybe 3-4 runs for WS's.I was just trying to show that there's less factors in BLM parse on a dungeon boss than there is with one for MNK (especially trying to pick out a specific piece of information) since it was a BLM parse shown. Also I didn't state that INT did not affect Thundaga.
Therefor its probably in our best interest to find a world mob similar to boss stat/lvl to do testing on if attack is dependant on Dlvl, which is why I said the parser might not be the greatest thing to use, especially off that fight.
Compile that data and then do the same runs with STR pots and see how much you gain on the max's only for each skill.
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