I have a better question:
why exactly do you have 20,000 ventures hoarded up?
I have a better question:
why exactly do you have 20,000 ventures hoarded up?
You get showered in company credits and I guess he didn't want to buy more ventures all the time. Even with "only" 5 retainers you burn through ventures very quickly if you send them all on 1 hour missions regularly.



You can not use ventures faster then what you gain at 90 with 1 hour ventures. You get 590 green drops turn into GC and turn into ventures. Or another huge batch is PvP once you have what you want you turn wolf marks into ventures. Also poetics if not doing old weapon content is nothing but grand company turn ins and more ventures.
We literally need new ventures that use 99 or 999 ventures at a time. I am not even trying and am just under 45k ventures I am sure lots of players are capped out. And if the cap had been higher to start with probably have lots capped at 100k






For 99 ventures I would expect to be able to order a specific rare item. You can't be serious thinking it would be viable at those prices.



Well kind of depends. They did add Materiel containers to GC, which is just a loot box(a bad one). So a new loot box for retainers, beside the venture coffer we already have. It would be nice for X glamour for an instance you completed. Would reduce the amount of items people keep for glamour, if a venture could go back and get it in an hour. You would never have to refarm something.
Also i don't think 99 is very much for someone with a bunch of paid retainers. Quick ventures could be 10k in GC seals per hour so 50ish ventures an hour. But mainly the best would be scaling on gathering ventures. I don't need 9 ore I need 600. So some scaling you pay retainer up to 999 and they can bring back a certain multiplier of the base number. It is a currency for NPCs, so they could get more NPCs to help since they have the capital.
bad at forums. /10char
I will actually respond. To further explain why I even asked this:You can not use ventures faster then what you gain at 90 with 1 hour ventures. You get 590 green drops turn into GC and turn into ventures. Or another huge batch is PvP once you have what you want you turn wolf marks into ventures. Also poetics if not doing old weapon content is nothing but grand company turn ins and more ventures.
We literally need new ventures that use 99 or 999 ventures at a time. I am not even trying and am just under 45k ventures I am sure lots of players are capped out. And if the cap had been higher to start with probably have lots capped at 100k
I run 9 retainers as well. In fact, my set-up is almost the same as the Op's except I run 4 miners and 2 botanists, 1 FSH (regret) and 2 combats. All 90 with basic materia'd gear, uh i think 610? gear. They bring back max upward to level 85 on various stuff. But, I dont run them for 85 or higher anyway, I keep them at below 85's for max yield, 40 minute runs, and gather 85+ manually when bored. I always keep the 3 non-gatherer's on quick explores to produce enough turn-ins to "keep the machine going" and again the other 6 are on 40 minute gather resource runs.
I generally try to stay around 500 ventures for safety but everything else, the excess seals, goes to GC materials. Coke, hardened sap, schellite, petrified logs, etc. etc. and even will occasionally will buy Orch. rolls or portraits to sell.
My question is asked from an apparent misunderstanding as to why you are hoarding them at all when there's lots of things to buy with seals besides more ventures.
You said it yourself, "You can not use ventures faster then what you gain at 90 with 1 hour ventures". So, whats the point of hoarding them? I honestly mean nothing negative with any of this tbh.
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