Island Sanctuary just seems half baked and directionless. There’s limited scope to customise it and at the same time, the gameplay is shallow that’s less interesting than decade old Facebook games. I’m truly baffled as to why it released in this state.
This system released the same time as housing drama and all we got was the ability to place a pre-determined set of buildings in the same locations. Behind that, we collected materials with a crafting and gathering system that didn’t link into the existing DoH and DoL jobs. This could’ve been a Diadem style system and instead we got a barebones system that drives a mission table mechanic.
I’ve said this before and I’ll say it again, it’s the garrison from Warlords of Draenor with an inferior reward system. The system needs rebuilding from the ground up without any regard for existing progression, the replacement should be Island Sanctuary in name only.
To be entirely fair, IslandFactorySanctuary didn't need to be a replacement for housing, but could've shared at least some features, like growing seeds for people with no personal/FC house, or a chocobo stable, or even add old scrapped concepts like harvest crafting materials from farm animals and local ores - we already do that, but with the island's own resources and currencies that have no value whatsoever outside it.
It could've been a staple game feature that we update 'with us,' not a one-off instance that will be inevitably abandoned by 7.0.
Last edited by Allegor; 03-16-2023 at 01:58 AM.
The "Nobody Cares" was more of a statement that nobody cares it takes a few minutes to do, we're still gonna do it. That keeps the content living.




That's a poor argument. Island Sanctuary was a major selling point of Endwalker and partly why lost an Exploratory zone. For it to be relegated to an afterthought in the very patch cycle it released in is not a good look. For perspective sake, you wouldn't call sending out retainers content would you? That is essentially what Island Sanctuary becomes: a glorified retainer venture.
Brand new content meant to be a main feature of an expansion lasting for ten minutes a week after the initial setup while also relying on massive amounts of artificial time-gating just last longer than a couple days doesn't exactly scream, "success!"
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
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