Josh Strife Hayes plays bad games in an already bad genre. Just look at Elden Ring or GoWR: leaps and bounds ahead of all MMOs combined.But it shows me how you guys see glass half full. I talk to people on pso2 ngs who play ff14 and were all confused at what you guys are complaining about mind you. Im sure we all have played worse than anything you have. Heck when I watch half the game josh strife hayes has played.... its got me wondering what you all are complaining about?
Minimal updates is pretty much what maintenance mode is. But yes we arent in maintenance mode YET
I just recently played through Ratchet & Clank: A Rift Apart for the first time and then came back to do Euphrosyne. The portals in Rift Apart are revolutionary, you just enter it by running into it and it teleports you instantly, no load time, no white screen for a bit, instant teleport to a completely different level. And then you have XIV and their hip new alliance raids where you wait for the portal to appear, wait like 5 seconds for it to become interactable (what on earth?) and then you have to hold your hand in front of it for a bit before you can finally teleport using the portal, you don't even walk through it like it's a you know, a portal, and even then it takes a bit and a white or whatever black screen before you're finally at your destination. This is far, far from my biggest gripe with the game mind you but come on. I know the technology from Rift Apart would be too much to expect in this game but does it really have to be so clunky.
Nice description of the advantages of a single-player game without any need for an online presence.
Other than that, why are you comparing it with a multi-player game with varying degrees of network connectivity for each player?
Was their point so incomprehensible to you? They're saying the very basics of client interaction and use of slow animations with excessive delays feels aged in general. It's like taking a time machine back to 1998 trying to play some jank ass AOL games.
Even when you compare it to other MMOs it feels dated and slow in that regard.
I'm trying to do my Retainers and Expert Delivery right now, and it just feels so bad. It's not even the network at this point, it's the excessive waiting on animations combined with button prompts all over the place.
Also, the line is getting pretty blurred with Single Player and MMO at this point. Basically has been since Diablo 2, and that was 23 years ago.
Even the Souls games could be considered a type of MMO these days, especially with Seamless Coop.
Hell, I still play Ultima Online to this day, and even it feels way less abrasive. That released in '97.
Not like XIV ever gives us a major reason to actually coop with more than 4-8 players anyway. We're hardly even an MMO anymore.
Last edited by R041; 03-16-2023 at 02:18 AM.
Portals in WoW can work the same depending where they are, like if a dungeon mechanic has you enter a portal, it plays a quick portal animation and you are wherever you need to be. And thats a multiplayer game. Most MMOs actually work seemless with minimal to no loading screens. You are just excusing the poor tech side of the game
I did not read it that way.
Thanks for your always invaluable interpretation, but this is what was actually said "The portals in Rift Apart are revolutionary, you just enter it by running into it and it teleports you instantly, no load time, no white screen for a bit, instant teleport to a completely different level."
Followed by a comparison of an Alliance Raid.
I did not read this part "They're saying the very basics of client interaction and use of slow animations with excessive delays feels aged in general."
Your interpretation might be valid. My own interpretation, based on what was written, was as valid.
Okay, I came on a bit stronk. And for that I'm sorry.
But I can almost guarantee that's what they meant. I still stand by what I said with how it's all forced animations and button delays for the sake of slowing the player down at every turn.
It just.. Doesn't feel as fluid as most games these days, and even MMOs. Playing WoW as an example (Yeah..) is so refreshing because it never stops you. Or if it DOES, it does it in a way it doesn't feel like it's taking your time.
A good example is how XIV has teleportation, but WoW mostly has flying. I never felt like WoW was intentionally slowing me down, or that it felt aged. I just felt like it was a world to explore. Even though getting to A-B is way faster in XIV in general.
I wish XIV would get rid of all of these anim delays and mass prompts for everything. If they want to slow us down, then do it while we're teleporting, make it a travel where we float there. But don't make me wait at the portal with my hand on it for 5 seconds. That just isn't engaging as a player. It feels weird and slow.
Last edited by R041; 03-16-2023 at 02:25 AM.
How do you interpret what I wrote with "excusing the poor tech side of the game"? I said no such thing. You read quite a lot into two sentences. And decided it actually meant something entirely different.Portals in WoW can work the same depending where they are, like if a dungeon mechanic has you enter a portal, it plays a quick portal animation and you are wherever you need to be. And thats a multiplayer game. Most MMOs actually work seemless with minimal to no loading screens. You are just excusing the poor tech side of the game
Doing my custom deliveries today I will say there is definitely room to lower the amount of inputs, like allow me to hand in however many up to the 6 and not me having to spam each one. It is things like that, that they indeed can fix or make much easier and have proven so in other aspects of the game. I definitely feel there are many areas they can trim down button input bloat or delay. In regards to wow flying...I just don't like it, both games suffer from old zones being pointless but at least with 14 I can teleport about where as in WoW I have to flight path to an area...or boat to another or mages guild to another...counter point it does give coherence to the world but I think I'll forgive the coherence for ease of getting about.Okay, I came on a bit stronk. And for that I'm sorry.
But I can almost guarantee that's what they meant. I still stand by what I said with how it's all forced animations and button delays for the sake of slowing the player down at every turn.
It just.. Doesn't feel as fluid as most games these days, and even MMOs. Playing WoW as an example (Yeah..) is so refreshing because it never stops you. Or if it DOES, it does it in a way it doesn't feel like it's taking your time.
A good example is how XIV has teleportation, but WoW mostly has flying. I never felt like WoW was intentionally slowing me down, or that it felt aged. I just felt like it was a world to explore. Even though getting to A-B is way faster in XIV in general.
I wish XIV would get rid of all of these anim delays and mass prompts for everything. If they want to slow us down, then do it while we're teleporting, make it a travel where we float there. But don't make me wait at the portal with my hand on it for 5 seconds. That just isn't engaging as a player. It feels weird and slow.
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