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  1. #1
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,631
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shinkuno View Post
    they said "more complex and difficult" and yes, if you compare the questing experience now to then, ofcourse it wasnt ultrahardcore1337 hard, but it was definitely more challenging then, i remember on my rogue i would often get near death just from stuff i aggrod trying to go to the next msq npc. I bet alot of people that currently are lv90 would have never gotten that far before quitting if the "difficulty" was still the same
    Things like that were more due to the gear available and how much the game told you about it. We used to have to rely on vendor gear which wasn't always up to snuff if we couldn't craft it ourselves. I remember struggling back in the day on the GLD quest and it just because my gear was out of date. Also as a rogue doing the siren solo duty. Starting in HW we started to get HQ pieces through questing and they've built upon that idea that the MSQ prepares us gear wise for content.

    Mechanics wise we see a lot more difficulty now. Mobs have more abilities to trip us up and mechanics in instances require quick reaction times.
    (6)

  2. #2
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    Mechanics wise we see a lot more difficulty now. Mobs have more abilities to trip us up and mechanics in instances require quick reaction times.
    Mobs have abilities? I haven't had to even think about how to manage mobs, stun, sleep, focus down anything in particular in.. 5 years?

    Scratch that, I think there was a pair of mobs I had to pull apart 2 years ago.

    (Boss mechanics, different story)
    (6)
    Last edited by R041; 03-14-2023 at 04:03 AM.

  3. #3
    Player
    Kaurhz's Avatar
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    Jul 2015
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    3,844
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by R041 View Post
    Mobs have abilities? I haven't had to even think about how to manage mobs, stun, sleep, focus down anything in particular in.. 5 years?

    Scratch that, I think there was a pair of mobs I had to pull apart 2 years ago.
    There were a set of mobs in Anamnesis Anyder which would spawn additional mobs if not burst down quickly enough - But this didn't matter because the curse of this game is that... To an extent, whilst it is more mechanically complex, the mechanics themselves are just not threatening enough (for a myriad of reasons).

    This is the same situation Akadaemia Anyder, with the 2 Bandersnatch that casts an AoE (which you silence/stun) - Again, just not threatening enough, plus they were basically dead before they had a chance. There are probably more, but nothing lives long enough, nor does enough damage for people to bother interacting with it as intended.
    (2)

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,631
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by R041 View Post
    Mobs have abilities? I haven't had to even think about how to manage mobs, stun, sleep, focus down anything in particular in.. 5 years?

    Scratch that, I think there was a pair of mobs I had to pull apart 2 years ago.

    (Boss mechanics, different story)
    There's a mob in Amaurot that will tether to the healer that will kill the healer's ability to keep up on healing if it isn't focused down. It isn't as much of an issue now because of ilevel but it was debilitating when Amaurot first came out. But more teams used to pick up on this and would focus that down. There's a mob in Dohn Mheg that will buff another if not stunned. There's also True Bravery on Hermes in this expansion that can cause issues for the group if the tank doesn't interrupt it. And any succubus mob doing a Beguiling Mist that can be interrupted, like in Mhach. Not interrupting that can wipe the entire raid even now. And there are the mobs in Puppet's Bunker that paralyze the entire raid if tanks don't stun them, which they usually don't. Not as big of an issue now but it had an effect when things were current. Not enough to cause a wipe there all the time but everyone getting constantly interrupted from it didn't help clear that area quickly.

    There are mobs in dungeons and raids that do straight line AoEs, circle AoEs, and donut AoEs all in the same big pull packs so the tank has to be cognizant of how they group these. Or just grab everything and let the melee die. That's pretty much what happens in Euphrosyne with the adds in the ice area. The donut that should be safe is usually completely covered in other AoEs.

    Plus, you have done the Barby trial, right? We may not need to stun, sleep, or focus down anything in particular but we definitely have to think on our feet in that.

    Sleep is really the only crowd control ability that doesn't see some use somewhere.
    (3)

  5. #5
    Player R041's Avatar
    Join Date
    Mar 2019
    Posts
    938
    Character
    Oidi Grey
    World
    Marilith
    Main Class
    Sage Lv 90
    Quote Originally Posted by TaleraRistain View Post
    ...
    Yeah I mean I get they exist in general. But it's never been a real problem, even day of. We're designed to be able to basically brute force through everything with AoE and overheal. Unless of course your comp was SGE + GNB* day of, then FML. lol
    (Again only strictly talking about Mobs/Trash)

    It just doesn't compare to a lot of the decision making we need to do in other MMOs, or ARR-HW of course. And we can say that's good or bad depending on who wants that type of content. But ultimately it just is.

    I don't deny we have to think in some content, mostly boss mechs. But I literally try not to do any content with trash anymore, because I fall asleep. :/

    I almost wish we got rid of it altogether, or the trash phase in dungeons were shorter. Because they're not enjoyable. They did right by the trash adjustments in Alliance/Raid.
    (3)
    Last edited by R041; 03-14-2023 at 05:00 AM.

  6. #6
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,631
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by R041 View Post
    Yeah I mean I get they exist in general. But it's never been a real problem, even day of.
    The tether in Amaurot was. Once we figured it out and that mob got focused down, groups didn't have issues. The boosted Dohn Mheg mob could also delete your tank's HPs. I mean, we know these examples because we learned to watch for them and react because they were impactful.
    (3)