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  1. #1
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,411
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I think the state of the balance of tanks right now is fine.
    There are some things I'd like to see changed as a whole about tanking but it has less to do with individual job design and more of fight design.
    (2)

  2. #2
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Oizen View Post
    I think the state of the balance of tanks right now is fine.
    There are some things I'd like to see changed as a whole about tanking but it has less to do with individual job design and more of fight design.
    Same here, outside of tankbusters (and I like the bleed they threw on so I think those were an improvement this tier) there's not really much tank-specific stuff to deal with. Autos maybe? That's kinda split between healers and tanks though.
    (1)

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,411
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by baklava151 View Post
    Same here, outside of tankbusters (and I like the bleed they threw on so I think those were an improvement this tier) there's not really much tank-specific stuff to deal with. Autos maybe? That's kinda split between healers and tanks though.
    I do not like the fact that the entire Abyssos tier had exactly 1 instance of having to move and position the boss properly. With the hitboxes as large as they are, this took one of tank's unique duties and removed it.
    (5)

  4. #4
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Oizen View Post
    I do not like the fact that the entire Abyssos tier had exactly 1 instance of having to move and position the boss properly. With the hitboxes as large as they are, this took one of tank's unique duties and removed it.
    Yeah that's a big one, aggro management is a meme, adds are pretty rare and never happen outside a specific add phase. Or they're like P8S where the tank doesn't even have to grab them. The healer in my static for Asphodelos swapped to WAR for Abyssos and after we finished the tier, it sounded like he wasn't super impressed with being OT which is fair considering you're a gimped melee most of the fight. I'd like to see them get more creative in 7.0 and try to spice up the tank role.
    (2)

  5. #5
    Player
    Urielparadox's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    500
    Character
    Smily Kweh
    World
    Maduin
    Main Class
    Red Mage Lv 100

    Huh?

    Quote Originally Posted by Oizen View Post
    I think the state of the balance of tanks right now is fine.
    There are some things I\\'d like to see changed as a whole about tanking but it has less to do with individual job design and more of fight design.
    Tanks aren't balanced, warrior is a God and then the other ranks exsist. Warriors do the 2nd to the most damage, have more heals than any non healer in the game, and can do a wide range of content thats supposed to have 2 healers, without even having a healer. It also has the easiest rotation in the entire game. Pld still needs self heal adjustment after the changes, 2-3 stacks of divine might would fix it. It could also use a slight dmg buff still. Gnb has one of the most intense rotations in the game, and then add fitting MIT into it. Which used to be rewarding cause of its dmg output but now that's in third, it heals dramatically less than a war over a fight. Points to heart of conundrum. At i630 it heals ~18k for a 900 potency heal. An I 623 whm, with i515 wpn 800 potency heals for 19k. So gnb own healing potency isnt even correct in terms of potency strength. Also actualy making use of it because healer don't know the buff(it gives 3 with 1 skill so super confusing 2) and so it rarely finds use. Warrior also has a fairly potent whole party regen, bloodletting, and a ridiculous 1200 pot cure with a regen the strength of gnb aurora attached to it. It's insane. Then look at dark night who has no realistic self heal at all and needs a boost desperately on terms of self heal or mitigation, esp at pre-TBN levels.(divided btwn magic and physical still)

    Square is also entirely unaware of their own jobs, ex5 SSS, has warriors striking dummy with the least hp, by a far margin.
    (0)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,044
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Urielparadox View Post
    Tanks aren't balanced, warrior is a God and then the other ranks exsist. Warriors do the 2nd to the most damage, have more heals than any non healer in the game, and can do a wide range of content thats supposed to have 2 healers, without even having a healer. It also has the easiest rotation in the entire game. Pld still needs self heal adjustment after the changes, 2-3 stacks of divine might would fix it. It could also use a slight dmg buff still. Gnb has one of the most intense rotations in the game, and then add fitting MIT into it. Which used to be rewarding cause of its dmg output but now that's in third, it heals dramatically less than a war over a fight. Points to heart of conundrum. At i630 it heals ~18k for a 900 potency heal. An I 623 whm, with i515 wpn 800 potency heals for 19k. So gnb own healing potency isnt even correct in terms of potency strength. Also actualy making use of it because healer don't know the buff(it gives 3 with 1 skill so super confusing 2) and so it rarely finds use. Warrior also has a fairly potent whole party regen, bloodletting, and a ridiculous 1200 pot cure with a regen the strength of gnb aurora attached to it. It's insane. Then look at dark night who has no realistic self heal at all and needs a boost desperately on terms of self heal or mitigation, esp at pre-TBN levels.(divided btwn magic and physical still)

    Square is also entirely unaware of their own jobs, ex5 SSS, has warriors striking dummy with the least hp, by a far margin.
    Oh boy, where do I even start. I guess first of all please format your comment, a wall of text makes people not want to read it.

    In regards to tank DPS:
    Gunbreaker being 3rd in DPS is flat out wrong, it is only 3rd in a single fight, that being P8S phase 2, and only when looking at rDPS. When you look at aDPS it is the tank with the highest DPS in P5S, P6S, P7S and the 2nd highest in P8S phase 1 and 2.
    Even if we were to look at rDPS it is still the highest DPS tank in every fight except P8S phase 2.

    Warrior on the other hand sits in 3rd place for aDPS on every single fight and 2nd highest on rDPS in every fight except P8S phase 1, where it drops down to 3rd place.

    I don't think we even need to talk about Paladin, the rework somehow managed to make the job worse in every aspect when it comes to it's DPS output.
    Now in regards to the tank selfhealing:
    Gunbreaker's healing potency is not incorrect, HoC does have a cure potency of 900. It's just on a job that has worse scaling when it comes to cure potency than a healer, 900 cure potency on a tank is simply not the same as 900 potency on a healer, this is not limited to GnB but affects the entire tank role.

    Warrior's Bloodwhetting only looks strong in dungeons because, surprise surprise, it heals for every enemy hit.
    Once you only have a single target to hit Bloodwhetting suddenly doesn't look any better than the other tanks' short cooldown mitigation, because warrior does inherently have less flat % mitigation in it's kit, meaning it takes more damage on average and therefore requires more healing.

    Funnily enough Paladin has more healing output than warrior in some some fights now, after the rework.
    (10)
    Last edited by Absurdity; 03-10-2023 at 05:52 PM.

  7. #7
    Player
    Comrade_uri's Avatar
    Join Date
    Feb 2015
    Location
    Limsa
    Posts
    86
    Character
    Maximilien Dufort
    World
    Omega
    Main Class
    Warrior Lv 100
    Beat me to it.

    As for my reasons? Tanking since Leviathan came out I am just... I give up. The job is boring as hell. I can complete with no issues by face rolling. There is no skill to tanking. Follow the mechanics like every other job in the raid, push one button for telegraphed tank buster, done. Any form of skill needed for this job has been ripped out. Its boring. I only play it for the aesthetics now and not as much as I used to.
    (4)