Quote Originally Posted by Oizen View Post
I think the state of the balance of tanks right now is fine.
There are some things I\\'d like to see changed as a whole about tanking but it has less to do with individual job design and more of fight design.
Tanks aren't balanced, warrior is a God and then the other ranks exsist. Warriors do the 2nd to the most damage, have more heals than any non healer in the game, and can do a wide range of content thats supposed to have 2 healers, without even having a healer. It also has the easiest rotation in the entire game. Pld still needs self heal adjustment after the changes, 2-3 stacks of divine might would fix it. It could also use a slight dmg buff still. Gnb has one of the most intense rotations in the game, and then add fitting MIT into it. Which used to be rewarding cause of its dmg output but now that's in third, it heals dramatically less than a war over a fight. Points to heart of conundrum. At i630 it heals ~18k for a 900 potency heal. An I 623 whm, with i515 wpn 800 potency heals for 19k. So gnb own healing potency isnt even correct in terms of potency strength. Also actualy making use of it because healer don't know the buff(it gives 3 with 1 skill so super confusing 2) and so it rarely finds use. Warrior also has a fairly potent whole party regen, bloodletting, and a ridiculous 1200 pot cure with a regen the strength of gnb aurora attached to it. It's insane. Then look at dark night who has no realistic self heal at all and needs a boost desperately on terms of self heal or mitigation, esp at pre-TBN levels.(divided btwn magic and physical still)

Square is also entirely unaware of their own jobs, ex5 SSS, has warriors striking dummy with the least hp, by a far margin.