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  1. #1
    Player
    Malakii's Avatar
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    Mar 2011
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    L.L.
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    295
    Character
    Damien Omega
    World
    Hyperion
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    Black Mage Lv 100
    Other examples of things that I think they need to reconsider for the future are.

    PVP:

    They like to make achievements that say participate and triumph. They put 5,000 on participation and they use that say exact number for triumphs. Most players are lucky to have a 50% win ratio in pvp. So in reality basically you will need 10,000 participations to maybe win 5,000 games. I just can't tell if SE just doesn't think about it or just says yes this is fine. I think if you are going to do 5,000 participation achievements you should do at least half that in triumphs for the achievements. This type of model applies to every game mode including rival wings which they dont have a queue for and it basically only community ran. I think the community does a great job but still... 1000 participation and 1000 wins for a mode that isn't even in the roulette.

    Also, there is no title associated with the 1,000 frontline achievements for each gc. They should consider reworking the achievement reward structure as the 20 achievement points associated with it isn't worth much with how actual achievement points are handled atm. Tbh all final achievements should have some reward attached to them especially if they are lifetime achievements.

    Hunts:

    2,000 A ranks 1000 S ranks per expansion for the last two expansions. At least they didn't match these both at 2,000 as they do in PVP but in no way is this equivalent. You are talking about every 4 hours respawn to 48-72+ hours respawn. Yes if you do these at the start of the expansion with multiple instances it is not as bad as it is later, but I doubt that is what SE intended. With data center swapping now as well, you can complete this easier but again I doubt this is what SE intended. I just feel like this is another lazy achievement where they put no thought into it and just said sure that is fine.

    Leves: The 5,000 leves in each category (battle, local, field) is a bit excessive, then adding on 1500 additional leve quests for the GC that are battle-related but do not count towards your battle leves will take 7.5 years to complete if you start them now with no progress on them. I understand this is a lifetime achievement, but i would argue that maybe this is too much. I think they could easily fix this if they allowed you to regenerate more leves naturally or through an item. Also, have gc leves count toward battle leves.

    TLDR: SE seems to put no thought into how they create their achievements with random x times a large number to create the next. As someone who does try to complete achievements, I just wish they would put a little bit more thought into it and take into consideration the number of people that complete said achievements and average win rates when associated with a triumph achievement. Additionally, wish they would make certain achievements equivalent in time expectation and they would state what SE thinks is an appropriate time expectation if one would grind non-stop to complete an achievement they release. In no way am I asking SE to remove any other achievement other than that just For The Hoard V which no one has received yet. As I would not want to take away something from someone that has already earned it.

    Furthermore, Much more important than the removal of the prior mentioned achievement is that I just wish they would put more consideration into future achievements that they make in patches/expansions to come. I don't think this would take anything away from the development cycle as it really just adjustments of numbers and for achievement insight, they could poll their players.
    (17)
    Last edited by Malakii; 03-09-2023 at 08:11 AM.

  2. #2
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Malakii View Post
    Hunts:

    2,000 A ranks 1000 S ranks per expansion for the last two expansions. At least they didn't match these both at 2,000 as they do in PVP but in no way is this equivalent. You are talking about every 4 hours respawn to 48-72+ hours respawn. Yes if you do these at the start of the expansion with multiple instances it is not as bad as it is later, but I doubt that is what SE intended. With data center swapping now as well, you can complete this easier but again I doubt this is what SE intended. I just feel like this is another lazy achievement where they put no thought into it and just said sure that is fine.

    Leves: The 5,000 leves in each category (battle, local, field) is a bit excessive, then adding on 1500 additional leve quests for the GC that are battle-related but do not count towards your battle leves will take 7.5 years to complete if you start them now with no progress on them. I understand this is a lifetime achievement, but i would argue that maybe this is too much. I think they could easily fix this if they allowed you to regenerate more leves naturally or through an item. Also, have gc leves count toward battle leves.

    TLDR: SE seems to put no thought into how they create their achievements with random x times a large number to create the next. As someone who does try to complete achievements, I just wish they would put a little bit more thought into it and take into consideration the number of people that complete said achievements and average win rates when associated with a triumph achievement. Additionally, wish they would make certain achievements equivalent in time expectation and they would state what SE thinks is an appropriate time expectation if one would grind non-stop to complete an achievement they release. In no way am I asking SE to remove any other achievement other than that just For The Hoard V which no one has received yet. As I would not want to take away something from someone that has already earned it.

    Furthermore, Much more important than the removal of the prior mentioned achievement is that I just wish they would put more consideration into future achievements that they make in patches/expansions to come. I don't think this would take anything away from the development cycle as it really just adjustments of numbers and for achievement insight, they could poll their players.
    100% agreed and it's one of my bigger gripes.

    Thousand point achievements are simply unobtainable by the vast majority of players, and actively discourage people from attempting them.
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  3. #3
    Player Knot_D's Avatar
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    Aug 2021
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    1,266
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    Jock Destroyer
    World
    Asura
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    Culinarian Lv 80
    Quote Originally Posted by Malakii View Post
    PVP:

    They like to make achievements that say participate and triumph. They put 5,000 on participation and they use that say exact number for triumphs. Most players are lucky to have a 50% win ratio in pvp. So in reality basically you will need 10,000 participations to maybe win 5,000 games. I just can't tell if SE just doesn't think about it or just says yes this is fine. I think if you are going to do 5,000 participation achievements you should do at least half that in triumphs for the achievements. This type of model applies to every game mode including rival wings which they dont have a queue for and it basically only community ran. I think the community does a great job but still... 1000 participation and 1000 wins for a mode that isn't even in the roulette.
    Those achievements mostly are for boomers who played since 2.3 and into PvP, so yes it's not for zoomers who just started playing recently. And yes, I'm that boomer



    And also those who did Rival Wings since Astragalos



    About the win rate? It's above 50% in my end.

    (1)

  4. #4
    Player
    AzanathEU's Avatar
    Join Date
    Jan 2023
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    8
    Character
    Kaileesha Kazarishi
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    How did you guys even survive gaming before achievements became a thing?
    (1)

  5. #5
    Player
    Raoabolic's Avatar
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    Nov 2016
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    Bastok
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    2,119
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    Raogrimm Ironfist
    World
    Coeurl
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    Fisher Lv 90
    Quote Originally Posted by AzanathEU View Post
    How did you guys even survive gaming before achievements became a thing?
    Erm, it's called a gamerscore. The bigger the number, the better you are. Wait, I think that was ilvl. I can't tell anymore. :/
    (2)

  6. #6
    Player
    Malakii's Avatar
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    Mar 2011
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    L.L.
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    295
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    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by AzanathEU View Post
    How did you guys even survive gaming before achievements became a thing?
    Searched every corner of a game to make sure we didn't miss anything and used the internet to double-check our progress. Some people like to get everything out of a game. Also, we created our own, pen and paper friend.
    (0)
    Last edited by Malakii; 03-10-2023 at 08:39 AM.

  7. #7
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
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    7,437
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AzanathEU View Post
    How did you guys even survive gaming before achievements became a thing?
    Way back in the olden days, we just had high scores that we tried to beat.

    Or we'd just see how far we could get before the game got too unfair and just murdered us. Or until we hit a kill screen and the game became literally unplayable.

    I saw a kill screen in Pac-Man once. Turns out the game literally can't load a level higher than 255 because of the way the hex codes work, so half the screen gets filled with garbage data.

    (4)

  8. #8
    Player
    Iscah's Avatar
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    Nov 2017
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    14,120
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Malakii View Post
    I said most people are lucky to average 50%
    Pure luck will put everyone around 50% in the long run, if teaming up is randomised and you have equal chance of getting good and bad players in every team.

    I think the intent of having achievements for things like "1000 matches" and "1000 wins" is exactly intended to be along the lines of having achievements for 1000 and 2000 matches, but ideally you can get there faster with more skill – but on the other hand, adding more frustration and a longer grind for those with less skill, which is possibly not so good for the game mode overall if it means that bad people have to play more often than good people. It's a balancing act.

    (Meanwhile I still want to see the Field Commander set achievements changed to be based on a cumulative total of points after far too many down-to-the-wire losses.)
    (1)

  9. #9
    Player
    Malakii's Avatar
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    Mar 2011
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    L.L.
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    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Iscah View Post
    Pure luck will put everyone around 50% in the long run, if teaming up is randomised and you have equal chance of getting good and bad players in every team.

    I think the intent of having achievements for things like "1000 matches" and "1000 wins" is exactly intended to be along the lines of having achievements for 1000 and 2000 matches, but ideally you can get there faster with more skill – but on the other hand, adding more frustration and a longer grind for those with less skill, which is possibly not so good for the game mode overall if it means that bad people have to play more often than good people. It's a balancing act.

    (Meanwhile I still want to see the Field Commander set achievements changed to be based on a cumulative total of points after far too many down-to-the-wire losses.)
    I mean what I am overall saying is that if it going to stay this way then just add more achievements for participation with higher numbers to reflect average win rates. I just want to contextualize on average what se expects from these kinds of achievements. If you are wanting players to win 1000 games, then they are probably going to have to play 2000 x ~10 minutes each give or take in a team v team arena. Or for frontline, since there are three teams with "pure luck" it's going to take you around 3000 games for every 1000 wins in each GC. As the above poster shows this is pretty close to the numbers he has even slightly above average. Personally, I don't think having achievements that ask you to do 9,000 games of frontline is very good design. I think SE is using numbers that are inflated and honestly don't match other parts of their game or philosophy. I think this is more because they just overlook these things and keep following the broken system that are already implemented. I just want that to change in the future.
    (1)
    Last edited by Malakii; 03-10-2023 at 12:59 PM.

  10. #10
    Player Knot_D's Avatar
    Join Date
    Aug 2021
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    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    Quote Originally Posted by Malakii View Post
    I mean what I am overall saying is that if it going to stay this way then just add more achievements for participation with higher numbers to reflect average win rates. I just want to contextualize on average what se expects from these kinds of achievements. If you are wanting players to win 1000 games, then they are probably going to have to play 2000 x ~10 minutes each give or take in a team v team arena. Or for frontline, since there are three teams with "pure luck" it's going to take you around 3000 games for every 1000 wins in each GC. As the above poster shows this is pretty close to the numbers he has even slightly above average. Personally, I don't think having achievements that ask you to do 9,000 games of frontline is very good design. I think SE is using numbers that are inflated and honestly don't match other parts of their game or philosophy. I think this is more because they just overlook these things and keep following the broken system that are already implemented. I just want that to change in the future.
    It's not overlook, it's very intentional to make completionism people do stuff for a long time (or stay subbed) IMO. Those who tried to get achievement in shortcut won't get it easily.
    (1)
    Last edited by Knot_D; 03-10-2023 at 01:20 PM.

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