Originally wanted to post this in the relic thread, but feel it deserve its own because I think it touched on a broader issue. But first, let's me state 2 things:

- First, yes I'm a bit disappointed at the 2nd step of the relic, wishing it can be more involved.
- Second, no this is not another "complain" thread.


With that out of the way. To the people who are saying how they miss Eureka or Bojaz, or how the miss the old grind in the tomestone for relic thread:


Where were you many years ago when each and every of those contents got flak to hell and back?


I feel relic content is one of those area that SE had constantly listen to feedback and try to adjust to player demand:

- People complained they were sick of being told old content after 2.0 and 3.0 old relic and want original content. So you have Eureka.

- People then complained how the first zone was so brainless (it was dubbed as the Netflix train).

- When the sub-sequence zone got harder, people then complain how it break up community and how the Netflix train was more enjoyable.

- People complain about how hard the end zone boss in Eureka were, so in Borza you got the easy bosses in the world and the harder boss is moved into instances.

- People then proceed to complain about how the Borza zone is boring, how the raid is a drag .etc.


I feel like ... SE definitely listen to the community ... but the way we're doing it is purely from a "negative reinforcement" side, so it ends up in a corrupt-a-wish kind of game. People usually say "the people with issue gonna complain a lot, and those who enjoy the content just too busy enjoying the game to say anything". But ... isn't that part of the problem?

- If we truly enjoy a piece of content, should we be more vocal about sending a positive reinforcement? Like saying "hey we like this new content you put out and we like it a lot, we hope to see more of it and a better version of it". But ... this is almost completely absent.

- Instead, every time a new content come out, the feedback channel is always overwhelmed with negative sentiment picking it apart. It's usually only years later when you see people say "oh I actually enjoyed it back then", which I think ... a bit too little too late.


So instead of trying to encourage the dev through positive, let them know the part they did well and should continue to grow, we leave them with this negative-loop that like I said eventually turn into a corrupt-a-wish game.

As someone who in general enjoy the game, I counter and talk down a lot of regular complainers on this forum. But today I just realize ... aren't the people like me also a big part of the issue here? Despite my enjoyment, I just notice I also often don't talk up about the positive thing I enjoy unless I'm arguing with someone from the other side. While I believe I try to counter the negativity, I don't think I really do anything to create a positive vibe either.