Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 41

Hybrid View

  1. #1
    Player
    Malakii's Avatar
    Join Date
    Mar 2011
    Location
    L.L.
    Posts
    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Knot_D View Post
    Those achievements mostly are for boomers who played since 2.3 and into PvP, so yes it's not for zoomers who just started playing recently. And yes, I'm that boomer



    And also those who did Rival Wings since Astragalos



    About the win rate? It's above 50% in my end.

    I am not really sure what to say here. I think you proved the point I was making. I said most people are lucky to average 50% which you have a 53% but then you look at your frontline and they average out to around 33%. Which makes sense 1/2 and roughly 1/3 win rates. There are always outliers to the rules but that doesn't make the rule invalid. In this case an average. Still either way is not a 100% win rate. So I still think that participation and triumphs should not be set to the same quantity. Also, they still need to support it in a queue. I am a boomer and played since 1.0. That doesn't mean their doesn't need to be changes.
    (0)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,690
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Yes, the achievements in this game are stupid and not fun to pursue. I tried it. Doing 500 battle leves that ask you to one shot enemies for 5 minutes is not fun. Neither is getting 10,000 pieces of the accursed hoard. I am content with the hunt achievements asking for 2,000 s ranks, but even that gets out of hand with a 5,000 and 10,000 achievement.

    Mount collecting is more fun to me.
    (11)

  3. #3
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I think that this is their way of "future proofing" various achievements. The downside is that most of them won't be obtainable for years, if anyone bothers with them at all. I get why they do it, but I do think that they need to chill on the requirements a bit. WoW isn't perfect, but they do achievements right, in my opinion. Some require a significant investment of time, like the 12 month holiday achievement which rewards a mount, or the recently added Warden outfit for completing the Trading Post monthly objectives for 12 months, but most everything else can be done sooner rather than later if you have the right conditions (full raid/dungeon party/etc), or if you work at them every day for a couple of months. Nothing quite as insane as we have here either way. Like a lot of things, a good balance is usually the best approach. The devs have always struggled to find a balance in various aspects of this game.
    (13)
    Last edited by Vahlnir; 03-09-2023 at 04:46 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #4
    Player
    Ishe-P's Avatar
    Join Date
    Apr 2022
    Posts
    126
    Character
    Ishe Platinum
    World
    Diabolos
    Main Class
    Dancer Lv 100
    I think some of the game's achieve mints are just pointlessly cruel, and I love pursuing most of them, but yeah they don't really respect the player's time do they. I'm glad there isn't a mount or glam tied to them, but 20,000 hoard pieces, come on. That's easily, like, 4,000 hours of work. And the leve ones are timegated in addition to being kind of annoying. I think someone said it takes 4 years minimum to complete some of them?
    (6)

  5. #5
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Some of them are definitely super badly designed(a bunch of the gatherer ones for example...unless you leveled your gatherers SOLELY in those areas by gathering just from the level range nodes).

    Some kind of make a little sense, but still could probably have been done better and not just "Oh, you did that type of activity X times, now double the amount of times you need to do it".

    The majority of those seem to me like they are SE's way of giving content longevity...rather than it be rewarding content.
    (4)

  6. #6
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,598
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Many of these upper-end achievements are meant to effectively be lifetime equivalent, that is really all there is to it.

    I don't particularly care what the numerical value is, but Achievement Points in and of themselves have served very little purpose, bar to be SEs way of funnelling veteran rewards into it. Achievement points in general are in dire need of a proper reward structure.

    Heck, give me a Bahamut mount for 150 tokens.
    (6)

  7. #7
    Player
    Malakii's Avatar
    Join Date
    Mar 2011
    Location
    L.L.
    Posts
    295
    Character
    Damien Omega
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kaurhz View Post
    Many of these upper-end achievements are meant to effectively be lifetime equivalent, that is really all there is to it.

    I don't particularly care what the numerical value is, but Achievement Points in and of themselves have served very little purpose, bar to be SEs way of funnelling veteran rewards into it. Achievement points in general are in dire need of a proper reward structure.

    Heck, give me a Bahamut mount for 150 tokens.
    While I would argue that I would consider the 10,000 hoard achievement a lifetime achievement. Which is why I didn't make a post on it and didn't include several achievements that take a long time like 10,000 dungeons. Personally, I don't mind lifetime achievements but when lifetime achievements get another lifetime achievement on top it just seems excessive and just makes me ask why? For what reason? Most people just interact with deep dungeon to level spamming certain sets of floors and don't even do accursed hoard. At least with 10,000 dungeons, you have several reasons other than just leveling to interact with them, and are part of the natural gameplay loop. The accursed horde pool may be large but 90% of it is garbage so in no way is it rewarding and you are not going to get the good stuff doing the optimal farm for that achievement. If you don't do the optimal route is going to take you much longer especially if you are wanting to get good loot. I mean I personally have 10,000 dungeons so I am done with that, so why not 20,000 now? I mean I don't want that but that is the same logic they are showing here and my criticism of it.

    Though I do completely agree the achievement points in general are in dire need of a proper reward structure. Jonathas has little to no purpose and seemed like a really good idea that they never worked on after release.
    (5)

  8. #8
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    There's so little to do with achievement points that I tend to forget about them unless I'm doing one for a specific reward. I'm long past the point of thinking I need to have every achievement anyway, so it doesn't really bother me.
    (4)

  9. #9
    Player
    Promathia's Avatar
    Join Date
    Feb 2022
    Posts
    9
    Character
    Skadus Lavalat
    World
    Cactuar
    Main Class
    Paladin Lv 90
    I've been getting achievements for months now and I've been having more fun with the game and I set objectives and I like that. But man, some achievements do need a new look. I agree with the ones you said. I made a post months ago about the Hunt mounts achievements and how they're way easier to get while there are instances, so newer players later don't have that advantage. But that's just one of many. The thing is, achievements do need a new look because the players who are trying to get most of them are the ones who play more the game or at least keep the content alive and are doing most of the stuff in the game. That's why I feel achievement points should get an use too. Someone said a Bahamut mount and it doesn't sound bad. How about Legacy mounts? Players who work for achievements have done more that players who were in 1.0 and are not in the game anymore. Include achievements that give mounts or rewards for getting 15k, 20k and 25k points, and also stop multiplying achievement numbers. What's next? 20k dungeons, 20k HQ crafts with each class? Surely there are more interesting ways to introduce new achievements and rewards.
    (5)

  10. #10
    Player
    DixieBellOCE's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    1,132
    Character
    Playful Kitten
    World
    Ravana
    Main Class
    Dancer Lv 100
    I always thought the hunt ones were ridiculous...

    And then realized 3 years later that I've made a lot of progress on them.. without even trying.
    (3)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast