EW had a better story but I would take stormblood over this any day. eureka + classes that weren't braindead and homogenized yet. EW fell off hard and is turning into my least fav xpac.
EW had a better story but I would take stormblood over this any day. eureka + classes that weren't braindead and homogenized yet. EW fell off hard and is turning into my least fav xpac.
It wasn’t just a handful of players. There were posts weekly during Bozja/Zadnor, and Eureka with complaints. People complained on Reddit with thousands of upvotes, Twitter, social media, etc. I doubt the only reason they decided to make this step simple is solely because of the complainers, but it validated their decision. Most likely this decision is also attributed to putting the money and development time into other things, like another ultimate, deep dungeon, criterion/variant, whatever island sanctuary stuff is coming and 7.0 expansion. I am not defending the decision to make it tomes for relics, but I can see why it ended up that way.I love the comments blaming players who "asked" for this.
If you're a professional multi-billion dollar gaming company with decades of experience and the best you can do is "farm 1500 tomes" because a handful of players "told you to", you don't deserve customers. You should be capable of making a good game by yourself, like thousands of other gaming companies out there are perfectly capable of doing.
Pretty much anytime you require a level synced content it will hurt future proofing because people want to gain power as they level up, not lose it.That's always the risk they play when they attempt to confine a relic to a particular subset of content, or as intertwined to the degree that Resistance weapons were to the Bozjan Southern Front.
There are a good dozen things they can do for the content, but they should not need to hotfix in better rewards for a piece of content in the first place, frankly speaking. I don't know how the Delubrum Reginae experience is now, but last I attempted that back in Nov~ time. I had 2 other people after a 15-minute capped queue and took a further 50 minutes complete, not that I mind this very much, but it doesn't exactly strike me as the most compelling piece of gameplay, contrary to what people might want to elude to.
Its why people hate the CT raids or getting stuck in Sastasha on leveling roulette.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
As usual, the playerbase causes the very simplicity they complain about usually.
Are you me cause I have the same exact opinion on everything you just said.As someone who doesn't really engage in high end content in the form of Ultimates and Savage, I was more or less looking forward to some form of relic grind to keep myself busy for the time being.
While it's nice to have a gear upgrade for essentially not doing anything (already had the tomes with me), I'm left with the feeling there's nothing else to do I'm really interested in.
I was hoping the Island Sanctuary would've filled that casual and time wasting aspect, but it ended up being a glorified retainer venture you check once a week once you have the buildings set up.
I was taking a break when the Criterion Dungeon released, and was surprised to hear that it had a shorter lifespan than Lord of Verminion (it's hearsay, I don't know if that was actually the case or not, lol.)
Resubbed recently to keep my house, and to check if they had added anything interesting. I was a bit disappointed when I felt I was out of things to do after an hour or so of logging in after a several months break.
And yeah, maybe it's on me. I've been around since the ARR Beta, and the game has always had this predictable content formula over the years. However, this is the first time I've felt little reason to play at all. Maybe that says more about me than about the game. I'm mostly talking from my subjective experience.
I'm a little sad that one of the few activities I enjoyed doing was essentially scrapped and reduced to what we have now. I'll probably end up capping the Omnicron and Loporrit Beast Tribes before calling it quits. Never was too interested in Palace of the Dead content.
The only thing holding my interest right now is my house, but I'm willing to let that go if 7.0 continues the trend. More power to the people that enjoy this, though. I think it's natural for older players to move on to different games as new ones come in.
Resubbed just for this.
Ngl, pretty disappointed. The exact same step as the first one? No nudging players into dead content? Just play the game in the exact same way as you were already doing? Come on, man.
I would say that my silver lining is that at least it isn't CT spam, but since we'll have to run roulettes as normal, we're gonna be stuck in LotA jail anyways.
Heavensward relic steps up to patch 3.3 in their current form:
- FATE farming
- 10 dungeons
- Turn in Unidentified items obtained in multiple ways (company seals, crafting, raids, tribal quests, tomes, hunt seals)
- Poetics
- Crystal sand+Umbrite (multiple ways+poetics), you get to choose the stats in your weapon
EW relic in 6.35:
-1500 tomestones
-1500 tomestones again
I will not even list all the parts of the ARR weapon but by patch 2.38 there were the base weapon quest (10 stages!), Zenith, Atma, Animus, Novus and Nexus parts. I'm considering just doing a repeat of a 10-year-old relic quest in place of this garbage we got.
But with this attitude, people will then complain "they arnt listening"I love the comments blaming players who "asked" for this.
If you're a professional multi-billion dollar gaming company with decades of experience and the best you can do is "farm 1500 tomes" because a handful of players "told you to", you don't deserve customers. You should be capable of making a good game by yourself, like thousands of other gaming companies out there are perfectly capable of doing.
No matter what, they are wrong.
Do whats asked: bad
Innovate, take risks: bad
Do your own thing: bad
You can argue all day that its execution isnt the best, but its pretty unfair and unrealistic to expect them to get it right when there are millions of people saying different things the company should do with their game.
And then use the "billion dollar company" argument like that even means anything.....how much a company is worth isnt a defense or argument.
I mean, I get it. I really do. And sure, people aren't always clear on what they want, but FF XIV has been on a downhill slide since EW launched. They just can't seem to stop one upping themselves with minor and major blunders. Giving players even less of a reason to log in is not good for business either. All I wanted from this relic grind was something that would give me something to progress toward. The effort required doesn't even need to be insane. It just needs to be there at all, and it's...not. I guess on a more positive note, the relics with the glow actually look decent, so there's that.But with this attitude, people will then complain "they arnt listening"
No matter what, they are wrong.
Do whats asked: bad
Innovate, take risks: bad
Do your own thing: bad
You can argue all day that its execution isnt the best, but its pretty unfair and unrealistic to expect them to get it right when there are millions of people saying different things the company should do with their game.
And then use the "billion dollar company" argument like that even means anything.....how much a company is worth isnt a defense or argument.
Just because you can't see the signs yourself, that doesn't mean I'm lying. I have also never argued the popularity of the game. That remains largely unchanged for the time being, but even that can change at the drop of a hat. My concern is with the quality of the game, especially since EW dropped, which as indeed gone downhill.For a game that's going downhill I'm seeing alot of congested worlds even before this patch. Numbers seemingly don't match your logic
Also if the effort isnt there at all I should be able to just log in and have all my relics done n in my inventory with no work. Thats not the case so even that is a lie
I'll be honest, I was hoping for at the very least a FATE grind for this step as it'll also help me complete the Shared Fate section for either Shb or EW.
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