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  1. #11
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaurhz View Post
    First step was 1000 tomestones of Poetics, the second step (where we are now) was 60 open world FATEs in Heavensward, and 6 leveling roulette / Level 60 dungeons. Alternatively, you could get them from CE and Skirms in Bozja.

    I suppose they were more grindy, but there are fewer classes then, than there are now, and even then this grind only essentially took 3-5 hours, really. Not exactly what I would call a 'grind' either way, personally.
    Yeah. Shadowbringers relics weren't a hard grind, but they were still something you had to put in a little effort for. What I want is for relics to feel like an actual goal again. To say I was disappointed by not just 1, but 2 steps in Endwalker so far would be a massive understatement.
    (7)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #12
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,284
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    the funny part is they literally had people crying about how alliance raids after CT take forever to pop. they could've solved this partially by just doing what they did in shb and making nier raids a part of the relic grind to get players running that content in the same way ivalice raids had to be spammed in shb. but nope, 1500 tomes please.
    missed opportunity to actually revive content from last patch. hell, i'm surprised (but a bit relieved tbh) that they didn't implement criterion at all for this. they really went for the least inspired method possible.
    (13)
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  3. #13
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,589
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Amenara View Post
    I guess compared to what comes a bit later in ShB, yeah it's not much of a grind. That being said, it's still more than doing your daily roulettes...
    Comparing the latter stages of a relic to the earlier stages is quite a pointless thing anyway.

    But this aside, I would disagree, the one-time-only quests gave a somewhat false sense of 'grind', but for any subsequent relic it was pretty tame, and the only part that I would have considered to be 'grindy' would probably have been the Augmented Law's Order, which required the Timeworn Artifacts, but the only reason this felt like it was because people practically refused to use any fragments whatsoever.

    Quote Originally Posted by Vahlnir View Post
    Yeah. Shadowbringers relics weren't a hard grind, but they were still something you had to put in a little effort for. What I want is for relics to feel like an actual goal again. To say I was disappointed by not just 1, but 2 steps in Endwalker so far would be a massive understatement.
    Idk, maybe I'm apathetic, but ShB relics didn't exactly strike me as something I felt required even the most minuscule effort. Nor did I feel a sense of achievement from them, frankly. If you had classes to level, provided you picked up the quests, you would largely complete the relics naturally as part of the leveling grind.

    Relics have hardly felt like a grind since Heavensward. I would include Eureka in this, but the simple fact that, if possible, you could alt-tab and do other things, watch Netflix, and/or play other games simultaneously was a pretty monumental disappointment in and of itself.
    (1)

  4. #14
    Player
    yams88's Avatar
    Join Date
    Apr 2015
    Posts
    11
    Character
    Sanura Ducille
    World
    Ultros
    Main Class
    Sage Lv 100
    I'm so happy to finally see someone have a similar idea I have been feeling for awhile now and not just for tomes. EXP wise I wish 'do your daily leveling and spam dungeon' wasn't the only options.

    However, I do not understand the discourse in this thread over this idea.

    When one of the biggest complaints I hear about adding more content is the issue with budget and someone finally comes up with a way around this, but now people find a way to knock it down?

    Just because someone can choose to run FATES for tomestones isn't going to affect the person that wants to log in for 30 min to do their daily expert and CT run. Those will still be options that do not and have not gone away in the last 10 years. The idea of adding other incentives isn't just about drawing people to other content but just getting a break from the monotony

    If someone told me that the only way to progress this current relic grind was to run deep dungeon, despite this being on of my favorite content, I'd be pretty upset. But if you tell me that in a game that has been around for over 10 years is finding a way to make use of all that time and money it has spent to make its old content evergreen content, then that should be a positive.

    Sure I would like a bigger budget and we just have new zones, but I know we got limitations here.

    -edit-
    Small edit here but didn't want to make it seem like I'm being rude. More that I kinda hope people might be open to the idea of better rewards or uses over other content so long as it doesn't mean reducing anything from the content most preferred. I do get it that for a lot there is nothing wrong with the relic step and more roulette is more than fine. But I think for some it may help open up some ideas and play time to make use of rewarding the other content in the game. Sure you could run fates for the sake of running it for no other reason than to run it, but its kinda nice to have the bonus.
    (2)
    Last edited by yams88; 03-08-2023 at 06:27 AM.

  5. #15
    Player Kolaina's Avatar
    Join Date
    Sep 2013
    Posts
    1,070
    Character
    Hazy Dreams
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by TomsYoungerBro View Post
    Not necessarily. When it is extremely open ended you stretch out the playerbase. When its a tome grind, dailies are prevalent which is already the norm. Would you rather farm tomes doing Crystal tower once a day from your daily alliance raid, or Euphrosyne? The option is quite obvious. Funnel players into current content
    Stretch it out into…. doing your roulettes as people do anyway? The horror
    (2)

  6. #16
    Player
    Zeastria's Avatar
    Join Date
    Jan 2023
    Location
    ¯\_(ツ)_/¯
    Posts
    507
    Character
    Nathaniel Lenox
    World
    Twintania
    Main Class
    Scholar Lv 100
    still early in the stages.. i remeber doing old relics too... they where easy the first 2-3 stages too...
    (0)

  7. #17
    Player NekoMataMata's Avatar
    Join Date
    May 2022
    Posts
    1,849
    Character
    Feline Good
    World
    Halicarnassus
    Main Class
    Paladin Lv 50
    Quote Originally Posted by Valkyrie_Lenneth View Post
    But you can literally do any content you want that gives the required tomes.



    So... Infinite replayability.
    The problem with "doing any content you want" is most people will either find the easiest content to constantly replay and/or the fastest.

    That means there's no variety at all, even if you have all the choices in the world. This means that content that people dislike or don't normally queue into is going to remain that way even if it's an option.
    (3)

  8. #18
    Player
    Xelanar's Avatar
    Join Date
    Dec 2015
    Posts
    298
    Character
    Xelanar Fhey
    World
    Shiva
    Main Class
    Dancer Lv 90
    Using tomestones as currency rises another issue as well. Unless people are farming for multiple weapons, they most likely already had 1500 tomestones lying around.

    For some, this is great. For those who were looking forward to grinding... not so much.
    (2)

  9. #19
    Player
    Iyrnthota's Avatar
    Join Date
    Apr 2022
    Location
    Limsa
    Posts
    363
    Character
    Iyrnthota Sparrow
    World
    Spriggan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NekoMataMata View Post
    The problem with "doing any content you want" is most people will either find the easiest content to constantly replay and/or the fastest.

    That means there's no variety at all, even if you have all the choices in the world. This means that content that people dislike or don't normally queue into is going to remain that way even if it's an option.
    This happens anyway, people will always optimise the grind.

    Remember last relic when one of the steps was to run six Level 60 dungeons, and literally the only one anyone ever did was Antitower.
    (5)

  10. #20
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,589
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NekoMataMata View Post
    The problem with "doing any content you want" is most people will either find the easiest content to constantly replay and/or the fastest.
    This is basically every relic ever. Every relic has always been a false sense of variety as players will always go for the fastest and most efficient route.
    (1)

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