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  1. #10
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,469
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Instead of Intersection being 'doubles the effectiveness of buff on ally' couldn't we just bring back Time Dilation, since you're also reverting CO to it's HW form by the looks of it? A 4s stun on enemies was functionally equivalent to a 'Stop' effect, and it extended buffs on allies, functionally 'Stop'-ing them too

    As for combining tier 1 heals with Esuna, I think the idea is fine, or combining it into Benefic 2 works too. If you have a debuff to cleanse, and you overheal because it's combined with Benefic 1, I wouldn't complain I've overhealed, I'd look at it as like, 'ok whatever' and move on. The purpose of using that GCD was to remove the debuff, the small heal is just a bonus in that situation. If it happens to be a cleansable DOT that hurts like hell (and therefore can't just be powerhealed through/ignored) then the heal component would see a lot more use too. Essentially, that healing button, Benefic 1/Cure 1 etc is 'useless' now, and with this change, at worst, is 'still useless' on the healing aspect. It can only be a gain to merge the two, especially if it gains us hotbar space to have something actually useful.

    As for the idea, I don't think the 'speed' of the class would necessarily be affected as much as it might sound. 1.5 is pretty fast, it's RPR burst, MCH Hypercharge, etc. I'm going to assume that when you press Reverse, it'd flip all three drawn cards? In which case, I'm wondering if it'd be more 'interesting' to have only one button to play the card, and you throw them out in the order they are drawn. For example, lets say when you draw, you get Bole, Arrow, Spire. But you want Balance, Arrow and Spear. So you'd have to go: Draw, Reverse (Flips Bole), Play Balance, Reverse (because Arrow was flipped to Ewer which you don't want), Play Arrow, Reverse (because you re-flipped back to Spire), Play Spear. It'd be like the Hypercharge weaving. Also, is Celestial Opposition a 60s CD in this? I would assume so but it's not listed anywhere. Minor Arcana would presumably function like a Royal Road of sorts in this case, an OGCD that changes the effect of the next card you play, just that the cards are now Half-GCDs. Could you make Lord/Lady/Knave into an 'additional effect' on the main cards? IE, you MA a Spear, it doesn't change from 'grant crit rate' to 'Knave effect', it does 'grants crit rate' but also you pulse the 'Knave effect' around yourself when you play it? Burning up eg a Spear, because you really need the Mit from the Knave would be very sad, but if it's a 'Dark Arts' kind of addition thing, then it's selfcontained as a choice between 'what do I need, mit, healing, or one Malefic of damage'.

    You could also retuned potencies so that the 'loss' of using a not-Lord is lower, eg it could be 150 or even 100 like Energy Drain. Then there's more choice in the matter I think, because using a Lady here (losing you 100p) could save you from having to use a Helios there (losing you a Malefic cast, 250p), stuff like that. In fact, since Lodestars are listed at 150p, and Lord's at 250, you could just remove 'Grants a lodestar' from Lord specifically, that way it totals out to 100p gained vs a different card, as it stands it's a lot worse than Energy Drain vs 'other spender' dilemma because it's 250 from it's own effect plus 150 from the Lodestar, plus it's a 1.5s GCD instead of Malefic's 2.5, so you'd only ever want to use Lords, to the point where it's actually better to purposely Helios heal, if it means using Lord over the other two
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    Last edited by ForsakenRoe; 03-08-2023 at 02:43 AM.