So a few things to note:
- Without pruning of skills, you're adding 3 more abilities (3 separate ways to Draw so to speak), for cards on top of another 2 (one to reverse the effect and another to shuffle) plus 3 new abilities. Feels like a bit too much. (Assuming that I'm reading this right) Add in to the fact that they're akin to Mudras (likely in how they feel and not function since you aren't mixing to make a Raiton/Doton) is a big no at least for me. Mudras are my main issue with NIN as it stands.
- I still don't see why you want to keep with the idea of GCD cards. The problem is not whether or not the cards are on GCD but the amount of targeting. This does reduce targeting, but so does removing the seals system as a whole as that's what started the huge amount of targeting in the first place (rushing out to get 3 seals for Divination and now for Astrodyne).
- CI and Stargazer could have easily just been a repurposed Synastry one or the other.
- CO being a Stop is an interesting idea. Funnily enough I was thinking it odd that AST doesn't have a Stop ability.
Nit pick but Earthly Star is not a DPS tool. Especially if you don't count Macrocosmos.
I also don't understand your fixation on the GCD cards. As an AST main, I don't want it and while I think the idea is cool from a conception stand point, the only positive I see here is that I get some of the OG cards back with a major negative of a Mudra-like system I didn't ask for and didn't want. I can't say if it would kill my interest in AST, but it likely would make me consider switching to a new job.
In short:
- I don't like the slowing of the APM on AST. The high APM is what drew me to the class along with diverse cards. I don't feel like I should have to have one or the other especially since PvP doesn't have this issue, and neither did SB AST.
- Having 3 draws for each seal and a way to reverse it mitigates RNG more, but I feel would add too much on the hot bar, even with the removal and/or revamp of some abilities. I think 2 would be slightly better (even with the added RNG) one for DPS and one for support. I'm going to assume you would prune abilities that AST doesn't use currently to make room and fix that issue.
- I feel like the new cards and lodestar mechanic seems to be an AST version of Lillies and Toxicon? Kinda? Its not really something I want to see on AST.
All that said, this does seem more clear on what you want or rather how you envision your idea of what AST could be.
That said I am confused on how Shuffle works. My guess is that you spend all cards (minor/major) and then must press a button to reset? If so that seems like an unnecessary stem like turning a card from Major to Minor back in the early patches of 5.0 which was a major pain point for AST.
I am also confused on what you mean by CI and this new ability Stargazer "granting an effect" do you mean a card effect? Or also something like Exalt/CI (current).
Ultimately, I would say this is an interesting design choice, but not one I would want to play depending on how the new cards feel.