Given how the population continues skyrocketing and setting new records with each new expansion, it would seem they exactly recognize and play to today's gaming standards and have developed a leveling formula that works very well...Condescending. And Mmmmm nope - That's also pretty factual. Nothing has changed with the way they run their story formula. It's still all text and fist emote. It's not as engaging as it could be if they put more effort into the story system. They could have more VA, active rewind, quest sync, and the writing itself could be better. The Dungeons and Trials being set level points forces the storytelling into weird spots and sometimes doesn't make sense. After 10 years it still lacks choices.
The story team has become complacent with their design. Whether you think that's fine, doesn't matter. It's still dull and hasn't evolved to match today's gaming standards.
So yeah, it's not as engaging as it could be. Both MSQ gameplay and storytelling just have neglected their opportunities for evolution.
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