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  1. #11
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Renathras View Post
    You're right in analyzing the problem. There are two solutions:

    1) Make Asylum/Sacred Soil larger.

    2) Make boss hitboxes smaller.

    I think we need the second one - it's ridiculous that boss hitboxes this entire expansion have been just a hair short of "arena" in size - but if we aren't going to do that, then making the radii larger for ground effects would be the right call.

    It's not "braindead", it's "boss hitboxes used to be small enough that the abilities worked correctly in that environment, and the large boss hitboxes break that". It wasn't braindead to center Asylum on the boss in E4S, why is it braindead to do it in P4S? People are REALLY overusing the word "braindead" these days.
    Please tell me what part of your brain you need to use when placing Earthly Star. Yep, braindead.
    (6)

  2. #12
    Player
    Visanis's Avatar
    Join Date
    Nov 2017
    Posts
    80
    Character
    Visanis Mitsuna
    World
    Phoenix
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Payadopa View Post
    Please tell me what part of your brain you need to use when placing Earthly Star. Yep, braindead.
    You need the part that keeps you alive, just so you can suffer these threads.
    (4)

  3. #13
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,465
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Payadopa View Post
    Please tell me what part of your brain you need to use when placing Earthly Star. Yep, braindead.
    I would have said 'well you have to time it right', but it's got damage attached, so 'right' is 'every 60s so it lands in raidbuffs'. Crazy
    (1)

  4. #14
    Player
    Raraka's Avatar
    Join Date
    May 2022
    Location
    Limsa Lomisa
    Posts
    275
    Character
    Raraka Raka
    World
    Brynhildr
    Main Class
    Warrior Lv 100
    You may just have to comunicate more with your tanks

    I usually step halfway into the hitbox when tanking P5 P6 and P8p1 so the SCH can place sacred soil more towards the party side, and still catch the regen/mit as a tank

    On normal mode content its a non-issue, since you dont need to mit on the tank for them to survive raidwides. And in endgame, as I said, you could just communicate with them

    If they answer with "I have effects off", that already speaks a lot about a bad tank. Limited effects lets you see bubbles and floor skills only, like SMN's garuda swirl, NIN Doton, WHM Bell, AST Earthy star, etc. And those are important information for any tank when it comes to positioning the boss or themselves

    If anything, I hope they make bubble-type effects show even while on "effects off", so people can stop trying to excuse themselves for not seeing them
    (3)

  5. #15
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by ForsakenRoe View Post
    I would have said 'well you have to time it right', but it's got damage attached, so 'right' is 'every 60s so it lands in raidbuffs'. Crazy
    Yeah. I was more talking about the placement itself. But yeh. Haha
    (0)

  6. #16
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,178
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sebazy View Post
    I have it in my head that SE acknowledged that they appreciate some of the issues and balance issues super large boss hitboxes have caused as of late?

    Perhaps that's something we'll see addressed with 7.0's raids.
    Oh we absolutely will see it adressed, they'll make all aoe heals cover a 30 yalms like they did with Earthly Star and keep hitboxes as they are, can't have people needing to use their brain after all.
    (5)

  7. #17
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    ……..they’ll just make bosses’ hit ox smaller again. I’ve liked the yalm range of sacred soil as it is now. The other solution I’ve made just in case that happens….macros. On me, my fairy, or a party member(barely use it for sacred). Making it even bigger just going to become……lame, un-interested in the ability. Just plop in the middle and……wow, this is fun alright…if can sense the sarcasm. That’s how I view Earthly Star. Became boring since you can plop it in the middle and forget it instead of pre-plan the thing and place it for the party during a mechanic. Asylum and Sacred are the only 2 that can do it. The bigger it is, the more boring it becomes.
    (1)

  8. #18
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,465
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Only thing I'd really want for Soil is for it to apply the buff as soon as you enter it. As it stands, if you drop it on someone, they get the buff instantly (because ground aoes tick once upon placement, then on the server ticks until they expire), but if they're outside the soil, and move into it even one frame after the snapshot for that 'instant tick', they don't get the buff until the next server tick, which is potentially 2.5 seconds away
    (0)

  9. #19
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    817
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I like the current size of Asylum and Soil but I definitely agree the boss hit boxes are way too large. A lot of people like to play at max melee range to allow themselves more ease to dodge aoes radiating from the boss. If a tank and a melee are both at max range and Sacred Soil is is dropped in the bosses hitbox they will miss the effect entirely.

    Personally, I don't like any of the bubble effects. We erect these awe inspiring magical fortresses in the middle of battle but the damage reduction is a measly 10%. Even with regens attached it doesn't feel like they live up to the visual representation. When a person standing outside of a bubble effects in casual content can't tell they took more damage than everyone else it says a lot. I think the fundamental use of the bubbles needs to be changed.

    Collective Unconscious needs to draw on the time magic theme from Astro. It can retain the 10% mitigation and Regen while being channeled but all damage taken by party members within the effect needs to be delayed and compiled into a Damage over Time effect that last 40 seconds and only gets applied after Unconscious is dropped. This is a way to convert high burst damage into a more manageable bleed giving people time to mitigate and regroup. Extend the cooldown to make it appropriate for something so impactful but it should be a shining highlight of Astro gameplay and not just one of too many 60 second cooldowns.

    WHM Asylum should be party wide Holmgang keeping everyone in the effect from dropping below 1 HP. Cut the duration from 20 seconds to 10 and raise the recast time to 5 minutes or more. Let it be a unique answer to tank busters and crazy burst damage. Ya know, a true Asylum. It should be something you're willing to press Sprint to enter because it will definitely save your life. The Regen and healing increase could be passed to Plenary Indulgence instead giving them a strong tool every 60 seconds.

    Sacred Soil definitely needs to have more interplay with shielding. I would keep the 10% mitigation but add a 150 potency shield applied to all party members who enter the effect. To make things fun the shield would be applied each time you re-enter allowing people to dance at the edge for more mitigation. In addition I would like to see it increase crit chance on healing actions by at least 30%.

    These are the kind of bubble actions I would have fun with. Nothing like being able to squeeze survival out with clever healer play.
    (1)

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