




This is a 1.0 account. I never needed to talk on the forum because I actually played the game. But it's just not engaging anymore.
So you're not actively engaged with XIV content, you also listed old content for the most part.
POTD is no longer an acceptable answer, maybe 6 years ago? Wake up.
And you never felt the need to provide feedback in 1.0?
You don't do ex fights or savage. What content do you do that's missing?
Sweet Jesus, talk about mental gymnastics. Did you actually read his post? That's a rhetorical question, you'd probably defend some of his language regardless. I saw no mention of community or friends in his post that happens to be located in a thread named "SE: No effort anywhere lately". Nothing "toxic" or "aggressive" about that title. LOL. I'm sure the folks at CB3 will get right on it, have no fear! LMAOReason is also acknowledging that people who have put thousands of hours into this game, over the course of years, will have obviously strong opinions about what they feel is their (once) favorite game going on a downhill slope with no signs of stopping. Sometimes simple moving on is just making a post or two while the sub runs its course. There's still a sense of a community you know, even for the forums lol. People still have friends, communities in the game as well. Liam can post about it AND acknowledge that the game is no longer fun for him. It's a shocker, I know.
And of course, people are free to post whatever they want. Just as I am free to post my own observations, and if I see someone who has stated that they have no interest in ever returning to the game I feel fine stating that it might be genuinely healthier for them to just take that last step and ACTUALLY move on.




I played 1.0, quit, came back for ARR and been playing since.This is a 1.0 account. I never needed to talk on the forum because I actually played the game. But it's just not engaging anymore.
So you're not actively engaged with XIV content, you also listed old content for the most part.
POTD is no longer an acceptable answer, maybe 6 years ago? Wake up.
The game is not engaging anymore. The core of this game is small corridors on rails that have no difficulty and you can beat in 15 minutes. There is no exploration, you can't get lost. you can hardly make any mistakes and if you do they are extremely easy to recover, there is no sense of danger in anything that we do. We walk as gods among people in the games storyline. Everyone is scared of us.
The game found success by exploring different things, and once it became successful it stopped doing anything new because the devs thought they had found the correct formula. What they didn't understand is that trying those new things is what made them successful in the first place, not a correct combination of things they could just repeat for 6 years.
Then it may behoove you to choose your words more carefully. Phrasing things in such a way that your underlying thought process isn't so clearly displayed as "criticism bad, game perfect, maybe you should just leave" may be a tad more helpful.And of course, people are free to post whatever they want. Just as I am free to post my own observations, and if I see someone who has stated that they have no interest in ever returning to the game I feel fine stating that it might be genuinely healthier for them to just take that last step and ACTUALLY move on.
I never implied or directly stated that criticism itself was bad or that game was perfect. And the person has already stated that they had left and had no interest in coming back to the game. You're projecting.
That's a good question, I know I did provide an insane amount of feedback because it was a horrible experience - But I don't remember how. I think we had several official forms to submit every month or something. I know I posted in the Beta forums too.
That's all 1 and done, and the MSQ barrier to entry is wild. I don't do Savage anymore actually, so I can't comment on it's longevity. But I shouldn't be shackled to a raid group to find engaging content in a live service game. It's just not built in a way to keep me entertained.
I look at games like WoW and they have a good diversity between keeping casuals and hardcore players engaged not only within their separate environments but also mixed. They also allow easy scaled play with friends lower level than you for almost all content.
I just wish Yoshi had the foresight to realize that as an MMO, we want to play with our friends more and be actively engaged in the world itself. Not just the dialog on the screen.
Last edited by R041; 03-03-2023 at 02:05 AM.
You really have no sense of nuance, huh?Sweet Jesus, talk about mental gymnastics. Did you actually read his post? That's a rhetorical question, you'd probably defend some of his language regardless. I saw no mention of community or friends in his post that happens to be located in a thread named "SE: No effort anywhere lately". Nothing "toxic" or "aggressive" about that title. LOL. I'm sure the folks at CB3 will get right on it, have no fear! LMAO
And of course, people are free to post whatever they want. Just as I am free to post my own observations, and if I see someone who has stated that they have no interest in ever returning to the game I feel fine stating that it might be genuinely healthier for them to just take that last step and ACTUALLY move on.
It does generally feel like they don't really have too much of an idea what they're doing.
One good example of it I would say is the 6.3 PLD nerfs. Because PLD certainly was too strong of a tank.

WoW Forums/Reddit would not agree with that. There are always patch winners/losers and class stacking is usually something "normal" in WoW. FF14 pushes for more even job distribution which does have its downsides.
You have a lot of achievements and old content here too, most instances can also be run unsynced. What is lacking is proper UI
If you make them longer and semi-mandatory you will get Thorgast and reasons why people left SL and mostly ended up here
Not to mention that forcing people into daily activities that affect player power is IMHO not the best game design. Daily roulette isn't essential and can be skipped while things like the stronger tomestone is weekly capped, not daily. Tribe quests are daily though, but that's optional content.
HC raids and M+ healing is fun in WoW. The thing is that game is all about sorting players by their performance and excluding everyone that isn't overqualified for the content. Here it's completely forbidden. Even job stones aren't required, and you are allowed spam Cure I at level 90 dungeon because of reasons I guess. There is no clear winner. WoW and FF14 are completely different games and aim at different players. SE right now focuses on making FF14's main story fully single-player with the duty trust system for example. This isn't something that is happening in WoW but there is actual traffic on "solo wow" variants in the private server scene. It seems most players have a job and after an 8-hour job grind they come online and can't be bothered with too many time sinks![]()

Addons are double edge swords. Right now you can't really do any non-solo WoW content without addons (you can but then you make it harder only on yourself while the bar will be set with addons in mind so if you fail you will be excluded anyways). SE releases new Savage, Ultimate and you get mechanics solved by addons or weakaura developers which then pushes SE to design fights with addons in mind which leads to more and more absurd difficulty and gradation of players. Completely two different games. Still there can be combat and non-combat addons which is the key issue, not if the addons exist or not.
Not sure what's the problem with crafting here? You can craft actually viable ilvl compared to WoW. Stlll having the new WoW "market board" and work orders in FF would be really handy.
Compared to how WoW has murdered everything it had in terms of characters and lore FF14 is running quite well. 7.0 will be the big turning point determining if they can make new things so it's still possible they end on WoW level or below. And even in Dragonflight you get cinematics where they talk in "cryptic foreshadowing language" because the core story takes 2 years to unfold instead one initial release patch.
You can play any game. Not sure why but people treat MMOs as religion. "You can play only Classic because retail is trash", you can only play WoW because FF14 "is some weeb kupo"... On top of that I would say FF expansion are intended to be played on launch and then most will GTFO till next expansion while WoW has retention metrics obsession (and Shadowlands pushed it over the limit).
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