This occurred because of a combination of reasons.
They removed Energy Drain without reallocating the MP restore from it.
They increased the cost of Addlo/Succor to ridiculous levels that made them unsustainable.
Both Quickened Aetherflow and the Fairy Gauge required burning thru excess stacks to make the most out of them but with nothing but Lustrate there was very few ways to utilize either of them without overhealing.
Couple this with the butchering of WHM and the Revolt was inevitable. Viva la revolución.
As for what I would like for heals to do, being a part of a cohesive toolkit would be a nice start. There's too much overlap in terms of what skills do and no real justification for it. Why would I ever hit Cure 2 before Afflatus Solace or Tetra? Medica over Rapture or Assize when it lines up? There simply isn't any reason to do so because the former all have cast times and MP costs associated with them on top of being a DPS loss to utilize whereas the latter don't. I would like there to be a reason other than "shit has hit the fan". If Healers could also differentiate themselves from one another that would be a great bonus on top.
So, keeping with WHM for a moment, here's what I would do.
- Turn Solace/Rapture into traits for Cure 2/Medica. If you have a Lily up, they turn into the corresponding skill. Throw in an Afflatus version of Cure 3 as well for good measure.
- Return Aero 3 but have it and Dia function similarly to BLM's Thunder Spells so they don't overlap and include the Thundercloud proc into the mix, going off of Regen/Medica 2, so that good Regen uptime is actually rewarding to accomplish. With them frontloading their DoT damage on the initial hit, not only would they do slightly more damage than the 2 Glares that would be lost from Regens->Aeros but you also have short timers to maintain again, much like what people miss with the removal of DoT playstyles.
- I would have Tetra grant a Lily upon usage as to justify why it has the longest CD and lowest potency of all the ST healing CDs.
- I'd lower the CD of Temperance down to 60s and just flat out remove PI. Between Regens actually being worth a damn to keep up frequently, Afflatus skills now including Cure 3 in the mix and Temperance being a 60s CD, there's no real need for PI anymore. Only other option would be to turn it into an AoE Shield Effect and I wouldn't argue if that was the case but the current form of PI wouldn't be needed with the rest of the changes.
That pretty much leaves the oGCDs like Asylum, Assize, etc unaccounted for but that's the gist of what I would do with WHM. I might be more inclined to revert the 1.5s cast time on Glare back to 2.5 and give it Water/Flood as a Ruin 2 equivalent skill just to further differentiate it from the other healers but that just trades the 1.5s cast time for a Ruin 2 skill so its not that much of a difference.