Quote Originally Posted by ASkellington View Post
What makes healer easy? Its simple really. We have too many healing tools that the game doesn't make use of and lack of interactions with them all. Someone already pointed out AST, but I'm going to use it since I know the class so well.

Collective Unconciousness (CU), Celestial Opposition (CO), Earthly Star (ES) and I'll even put Horoscope here are all on a 60 cooldown with raidwides (both in dungeons, raids, and EX) coming in at AROUND the 60 mark. That means I usually have 3-4 heals up every raidwide and can usually use the same one for the same mechanic - there fore, its boring.
You inspired an interesting idea... What if instead of Horoscope being a reactivated heal... the effect changes depending on which tool you activate it with. Even if it were something simple like, if you activate it with a regen heal, it increases magic defense by 10%, and if you activate it with a flat heal, it increases physical defense by 10%. In practice, it can be a lot more specific--even tool specific, but that's just a very simplistic example to communicate the idea. You could have Horoscope have a shorter cooldown, but other heals have longer ones, so you'll often have Horoscope to pair with heal mechanics, but you have to plan out your tools to better take advantage of the secondary effect.