ilv increases making fights less difficult than on release makes sense for the difficult content. By difficult, I mean any fight with an enrage timer that players cannot join and expect to just clear it without coordination and knowing how to play their job. It does not make sense for content that is not intended to be overly difficult in the first place. Dungeon bosses, Alliance raid bosses, NM trials and NM raids etc. should never become so ridiculously face roll easy that over half of the mechanics get skipped, and it ruins the experience of those fights.

These duties should always be ran as intended on their release as not a single one of them has barred a player's progression. Not even notoriously 'harder than usual' duties like Aurum Vale, The Burn, Orbonne Monastery, E7N (Iconoclasm), or Titan HM (even when players could be eliminated) ever walled a player in their tracks. All of these instances should sync players down in order to keep the difficulty level constant.

I understand that this is an mmo, but the participation trophy mindset of the devs needs to stop.