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  1. #251
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,095
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Ransu View Post
    Its because it was so random. You can see on the party list if a SAM has LB. You can anticipate it and watch for chiten and you can mark the SAM with a "do not attack" marker. MCH would just throw out chainsaw and you would randomly die. Its a completely different scenario.
    But you dont want/need to keep a watch on everyone's LBs, especially in FL, right?

    Looks like needless extra hassle there, which makes the game less fun an intuitive.

    Just to avoid SAM's instakill.
    PLD's cover bs wasn't at 3% randomness, and it earned it's short drop to trash can.
    (3)

  2. #252
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Burmecia View Post
    But you dont want/need to keep a watch on everyone's LBs, especially in FL, right?
    Part of the fun of pvp, especially in MMO's is paying attention to abilities and responding to what they have. So yes, I do want to keep an eye on those things.

    If you're engaging a SAM as a melee, its not hard to look out for chiten. If you're ranged and throwing out AoE's... You shouldn't be in range of the SAM anyways.

    Honestly it sounds like you just want to press buttons with your brain shut off which basically means you probably shouldn't play pvp in any game.
    (3)

  3. #253
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Burmecia View Post
    But you dont want/need to keep a watch on everyone's LBs, especially in FL, right?

    Looks like needless extra hassle there, which makes the game less fun an intuitive.

    Just to avoid SAM's instakill.
    PLD's cover bs wasn't at 3% randomness, and it earned it's short drop to trash can.
    Honestly a PLD that eats the instakill for a teamate is a hero imo
    (0)

  4. #254
    Player
    True-to-Caesar's Avatar
    Join Date
    Jul 2021
    Posts
    311
    Character
    Kyros Orsidius
    World
    Sagittarius
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Ransu View Post
    Part of the fun of pvp, especially in MMO's is paying attention to abilities and responding to what they have. So yes, I do want to keep an eye on those things.

    If you're engaging a SAM as a melee, its not hard to look out for chiten. If you're ranged and throwing out AoE's... You shouldn't be in range of the SAM anyways.

    Honestly it sounds like you just want to press buttons with your brain shut off which basically means you probably shouldn't play pvp in any game.

    I know you got a clear bias but part of any PvP game being actually fun is not having stupid cheese oneshot crap. A single mistake shouldn’t kill you right of the bat, it’s simply trash design here.

    If the UI was better in game, I’d agree a bit with you, like having the important enemy buffs on their healthbar (the bar above their character).

    As it stands, it’s just terrible and gimmicks like that should not exist, especially in a PvP mode. This is GW2 pvp bad levels here, and I really don’t want this for FFXIV.

    You’re fine with it because that’s probably what you play. Try to see the other side and how bs it is.
    (4)
    Last edited by True-to-Caesar; 02-26-2023 at 04:23 AM.

  5. #255
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,243
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ransu View Post
    Part of the fun of pvp, especially in MMO's is paying attention to abilities and responding to what they have. So yes, I do want to keep an eye on those things.

    If you're engaging a SAM as a melee, its not hard to look out for chiten. If you're ranged and throwing out AoE's... You shouldn't be in range of the SAM anyways.

    Honestly it sounds like you just want to press buttons with your brain shut off which basically means you probably shouldn't play pvp in any game.
    You're dodging the point made by the person you're replying to. You cannot reliably track every samurai adversary in a blob puddle of 50 players where you can't even see the enemy party list on top of it. That's FLs, and not CC.
    (4)

  6. #256
    Player
    Nubrication's Avatar
    Join Date
    Oct 2013
    Posts
    172
    Character
    Virtus Pendragon
    World
    Gilgamesh
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by True-to-Caesar View Post
    I know you got a clear bias but part of any PvP game being actually fun is not having stupid cheese oneshot crap. A single mistake shouldn’t kill you right of the bat, it’s simply trash design here.

    If the UI was better in game, I’d agree a bit with you, like having the important enemy buffs on their healthbar (the bar above their character).

    As it stands, it’s just terrible and gimmicks like that should not exist, especially in a PvP mode. This is GW2 pvp bad levels here, and I really don’t want this for FFXIV.

    You’re fine with it because that’s probably what you play. Try to see the other side and how bs it is.
    I feel like cheese ("executing or receiving") makes any PVP game fun, not just FFXIV. Some examples: Warcraft III: Necromancer Rush back in the day; Starcraft II cannon rush, zergling 6 pool, etc. (back in the day); WoW Pyromancer "poly 1 shot"; Overwatch - a good Widowmaker with headshots; old school DOTA using a really good Techies (hour long games - techies eventually carries LOL). FFXIV MCH 1 shot combo in an earlier patch, WHM holy spam (back in the day). Every PVP game (RTS/MMORPG/MOBA) has some kind of cheese.

    Using the "cheese" is fun because you can get an easy win if the opposing team/player is clueless. BUT, even better is when someone tries to USE the cheese AGAINST you and you counter it or make them waste it (in the case of SAM lb). That feeling is much more SATISFYING. That is the essence of PVP, it's not supposed to be laidback, that's what casual PVE is for. PVP is meant to be COMPETITIVE which means you need to be aware, thinking and praying to Hydaelyn that your fingers are dexterous enough to keep up and not make mistakes. Even in "casual PVP," it's STILL A COMPETITION (literally player versus player), if you let your guard down, you will be punished for it (SAM LB), no pun intended.

    If I died and lose my BH5 simply because I wasn't paying attention as much as I should, I don't even get mad. I think to myself, how can avoid making the same mistake as before? What did I do wrong?
    (0)

  7. #257
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Nubrication View Post
    I feel like cheese ("executing or receiving") makes any PVP game fun, not just FFXIV. Some examples: Warcraft III: Necromancer Rush back in the day; Starcraft II cannon rush, zergling 6 pool, etc. (back in the day); WoW Pyromancer "poly 1 shot"; Overwatch - a good Widowmaker with headshots; old school DOTA using a really good Techies (hour long games - techies eventually carries LOL). FFXIV MCH 1 shot combo in an earlier patch, WHM holy spam (back in the day). Every PVP game (RTS/MMORPG/MOBA) has some kind of cheese.

    Using the "cheese" is fun because you can get an easy win if the opposing team/player is clueless. BUT, even better is when someone tries to USE the cheese AGAINST you and you counter it or make them waste it (in the case of SAM lb). That feeling is much more SATISFYING. That is the essence of PVP, it's not supposed to be laidback, that's what casual PVE is for. PVP is meant to be COMPETITIVE which means you need to be aware, thinking and praying to Hydaelyn that your fingers are dexterous enough to keep up and not make mistakes. Even in "casual PVP," it's STILL A COMPETITION (literally player versus player), if you let your guard down, you will be punished for it (SAM LB), no pun intended.

    If I died and lose my BH5 simply because I wasn't paying attention as much as I should, I don't even get mad. I think to myself, how can avoid making the same mistake as before? What did I do wrong?
    nah bro, Fun is what pre 6.1 pvp was. pure chaos.
    (3)

  8. #258
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Nubrication View Post
    Using the "cheese" is fun because you can get an easy win if the opposing team/player is clueless. BUT, even better is when someone tries to USE the cheese AGAINST you and you counter it or make them waste it (in the case of SAM lb). That feeling is much more SATISFYING. That is the essence of PVP, it's not supposed to be laidback, that's what casual PVE is for. PVP is meant to be COMPETITIVE which means you need to be aware, thinking and praying to Hydaelyn that your fingers are dexterous enough to keep up and not make mistakes. Even in "casual PVP," it's STILL A COMPETITION (literally player versus player), if you let your guard down, you will be punished for it (SAM LB), no pun intended.

    If I died and lose my BH5 simply because I wasn't paying attention as much as I should, I don't even get mad. I think to myself, how can avoid making the same mistake as before? What did I do wrong?
    I'm not on the exact same wavelength as your thinking there.
    I don't think player A should be allowed to screw up 5 times before getting properly punished, while player B dies instantly from their first and only mistake because said mistake was grazing a SAM with a single AoE.
    In that same vein, dropping below 50% randomly in an FL makes you instantly die if a NIN is nearby with their LB ready. That is also unfun, because of course you're going to drop below 50%. You are going to be in situations where your MP has run out and you're in their range.
    I get the "punishment for letting your guard down" aspect, but there's a pretty big imbalance going on here. It's a competition where one guy gets a slap on the wrist for playing like an absolute dink while another gets beheaded for a split second where they lose focus.
    I like being punished for not paying attention. I like there being consequences for mistakes. Just hecking please by Jove, make the punishment be anything but a guaranteed oneshot.

    The solution to NIN shouldn't be "never take damage and never be within a NIN's range".
    Likewise, the solution to SAM shouldn't be "never use your AoE if a SAM is within 500 yalms and also never target them".
    A job being able to lock you out of a huge portion of your kit on the idea that "maybe they can oneshot me" is just poor job design to my eyes.
    And before the "lol skill issue" guys come running, I'll state again that I don't think the SAM LB is overpowered. It's just lame.
    If I get dogpiled by a bunch of guys stunlocking me I die knowing I got 5v1'd or something and superior numbers should always come out on top, no worries.
    If I get outmatched by an opponent who times their CC to prevent me from healing up or guarding and then finishes me with a chain of strong abilities, no worries.

    If I see my HP go from 100% to dead in the blink of an eye because I play BLM and my only damage source comes from AoE, and that AoE clipped a SAM who came running in from the side, that doesn't sit well with me.

    I've believed for a long time, and I'll continue to believe the following:
    - Oneshot LBs should just be removed.
    - SAM should get stronger baseline abilities, and maybe some counter-attack LB that, while heavily punishing attackers, doesn't oneshot them.
    - NIN's LB should be... well, literally anything else than what they currently have.
    - Remove Chainsaw proc for good measure and instead replace it with something reliable but less broken, like what the actual heck dude.

    And to clarify: I'm talking FL.
    In CC even the SAM LB is whatever.
    (4)
    Last edited by Kansene; 02-26-2023 at 10:54 AM.

  9. #259
    Player RyanCousland's Avatar
    Join Date
    Dec 2020
    Posts
    377
    Character
    Rion Cousland
    World
    Excalibur
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Towa-Musa View Post
    Honestly a PLD that eats the instakill for a teamate is a hero imo
    Youre welcome but tbh for me i just get a little bored and figure fuck it ill bite the bullet
    (2)

  10. #260
    Player
    Burmecia's Avatar
    Join Date
    Apr 2016
    Location
    Silent Arbor
    Posts
    1,095
    Character
    Jitah'li Habhoka
    World
    Zodiark
    Main Class
    Archer Lv 100
    Quote Originally Posted by Ransu View Post
    Honestly it sounds like you just want to press buttons with your brain shut off which basically means you probably shouldn't play pvp in any game.
    oh noo you caught me, ive been made to look like a dunce--

    anyway
    slight to moderate variation in regard how you deal with different jobs as your enemy is fine, but if you have to do too much time consuming brainwork for one job's one attack thing in context, the similar kinds of which have been yeeted from other jobs' toolkits already mind you, i find that asymmetry worth to be discussed about.

    maybe the real root of the problem is that ff14 pvp could be better designed,
    designed to encourage more of that strategic gameplay of...
    ・:☆。 keeping an eye on things 。☆:・゚

    now, show us on the doll where losing kaiten hurt you the most

    Quote Originally Posted by Kansene View Post
    In CC even the SAM LB is whatever.
    (0)
    Last edited by Burmecia; 02-26-2023 at 03:42 PM.

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