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  1. #10
    Player
    PlanNeun's Avatar
    Join Date
    Aug 2013
    Posts
    17
    Character
    Parthia Ferrari
    World
    Phantom
    Main Class
    Lancer Lv 90
    Quote Originally Posted by dspguy View Post
    A relist limit isn't the solution. Just frontload the listing cost. Maybe drop the fee a bit since right now we pay something like 5% to list. Make it 1.5%. You pay when you list, not when you sell.

    Imagine we are a week into the new patch cycle. The new DoH/L stuff isn't flying off the MB as fast, so the MB botters are relisting every 10 minutes to jockey for maybe 1 of the 10 sales for that day.

    They list at 200,000 and let's say they drop the price 5 gil every 10 minutes (to counter the other 4 MB bots probably out there also doing this every 10 minutes).

    0:00 - List at 200,000 pay 1.5% in fees - 3000 gil
    0:10 - List at 199,995 pay 1.5% in fees - 2999 gil
    0:20 - List at 199,990 pay 1.5% in fees - 2999 gil
    0:30 - List at 199,985 pay 1.5% in fees - 2999 gil
    0:40 - List at 199,980 pay 1.5% in fees - 2999 gil
    0:50 - List at 199,975 pay 1.5% in fees - 2999 gil
    0:60 - List at 199,970 pay 1.5% in fees - 2999 gil

    That's about 21,000 gil in just 1 hour spent relisting that one item. Not even counting materials, they are already down over 10% of their hopeful sales price.

    Over the course of an entire day? They'd spend nearly 430,000 just in relist fees. They'd have to sell 3 items in one day just to turn any profit if they relist too fast. And they couldn't list all 3 of those items at the same time, since then the fees would just triple.
    It will still only benefit the Bots, you are talking about a "gamer" not with 500 mill, or 700k, he has billions spread across his Fc that usually contains 8 to 12 mules as standard and that is the mules we know of.
    All the mules are level 30, and the botter is also keeping tabs on every gamer that is on the market board.

    Also the Fc leader in the bot Fc's is none searchable, + the master crafter is non searchable all the mules are none searchable. You can stand right beside them, search result zero.
    While they can search you and your activities. What happens when I or anyone else go and harvest, run Nier, doing dailies f.ex Allies, all the products is changed without exception.
    Or go to another server to check market prices.

    To address a _flawed system with even more _flawed solutions is not the cure on this topic at hand. It will make it worse for any regular crafter like me and others. The winner will be the bot's.

    SQE knows very well who the botting FC's are, that they also buy houses for extra placeholding of items, that they increase from mules with 8 and go up to increase retainers and ten retainers pr mule you get the picture.
    SQE/FFXIV should commit a bot market massacre once pr week and if that do not help even more often. On all servers these bot FC's are build up identical, and should be eradicated as such.

    A simple market board script with a FC profile identifier should be able to do this seamlessly along with is this "person "searchable".
    SQE could for example implement and have this rule: is this "gamer" searchable the answer is no, avatar is removed and the assets are frozen.
    The avatar is auto logged out and when trying to log in gets a message, illegal script activity detected, account is stopped.
    (0)
    Last edited by PlanNeun; 02-25-2023 at 03:55 PM.