
Originally Posted by
dspguy
A relist limit isn't the solution. Just frontload the listing cost. Maybe drop the fee a bit since right now we pay something like 5% to list. Make it 1.5%. You pay when you list, not when you sell.
Imagine we are a week into the new patch cycle. The new DoH/L stuff isn't flying off the MB as fast, so the MB botters are relisting every 10 minutes to jockey for maybe 1 of the 10 sales for that day.
They list at 200,000 and let's say they drop the price 5 gil every 10 minutes (to counter the other 4 MB bots probably out there also doing this every 10 minutes).
0:00 - List at 200,000 pay 1.5% in fees - 3000 gil
0:10 - List at 199,995 pay 1.5% in fees - 2999 gil
0:20 - List at 199,990 pay 1.5% in fees - 2999 gil
0:30 - List at 199,985 pay 1.5% in fees - 2999 gil
0:40 - List at 199,980 pay 1.5% in fees - 2999 gil
0:50 - List at 199,975 pay 1.5% in fees - 2999 gil
0:60 - List at 199,970 pay 1.5% in fees - 2999 gil
That's about 21,000 gil in just 1 hour spent relisting that one item. Not even counting materials, they are already down over 10% of their hopeful sales price.
Over the course of an entire day? They'd spend nearly 430,000 just in relist fees. They'd have to sell 3 items in one day just to turn any profit if they relist too fast. And they couldn't list all 3 of those items at the same time, since then the fees would just triple.