Quote Originally Posted by Seraphor View Post
I don't think you understood my reasoning at all.
Alliance Raid Roulette is a perfect storm of all of these factors, and in particular when it comes to job level, it's a particularly good roulette for levelling other jobs.
Even I do it, when I'm leveling another job, I will jump into Levelling roulette, Alliance Raid roulette, and maybe MSQ roulette if I'm feeling masochistic, because they're good sources of EXP. The other roulettes I will save for my level 90 jobs, because they're better sources of tomestones. Hence Raid and Trial roulettes will tend to be more balanced in terms of level distribution.

The way duty queue seeding works, you only need to have a handful of players at a lower level, and it will prioritise filling those lower level queues. If you have 50 people queuing, and just 2 of them are below level 60, then there's a good chance it will prioritise CT for all 48 potential slots, with each of those <60 players seeding a new CT exclusive queue, depending on when they each queued.

This is not an excuse, it's math.
Ideally a bunch of them will be grouped together but it will cause a ton more runs. 1 Person is enough to force CT but it needs 24 people to not force CT to get a different one. Normal raid roulette on the other hand lacks this heightened interest in the lowest raids specifically and also only needs 8 people to get a group together. SE could change the roulette to only be available if you have unlocked all of the araids contained (with ilvl cheese prevented) but I suspect they predict that if they did that less people overall would do araid roulette making queues longer for everyone.