Quote Originally Posted by Doozer View Post
Exactly. I keep getting excuses about how people who don't have things unlocked, are on a job that isn't a high enough level, etc. all skew the results and yet I get an even spread of one type of duty but not alliance raids. Obviously lower level duties will come up a bit more than others but it's not helped by people who force it on purpose. There are people who load into anything that isn't CT and say "ugh this" and there's a 50/50 chance they'll just leave because it's not their favourite brain-dead raid.

With how hard you're defending it, it makes me wonder if you're one of those people, but I suppose it's not worth currently exploring.

And again, roulettes are supposed to fill slots for people queuing for things. So why does that not work in alliance raids that aren't CT? Anything above (and including) Dun Scaith takes forever. Something needs to be changed.
I don't think you understood my reasoning at all.
Alliance Raid Roulette is a perfect storm of all of these factors, and in particular when it comes to job level, it's a particularly good roulette for levelling other jobs.
Even I do it, when I'm leveling another job, I will jump into Levelling roulette, Alliance Raid roulette, and maybe MSQ roulette if I'm feeling masochistic, because they're good sources of EXP. The other roulettes I will save for my level 90 jobs, because they're better sources of tomestones. Hence Raid and Trial roulettes will tend to be more balanced in terms of level distribution.

The way duty queue seeding works, you only need to have a handful of players at a lower level, and it will prioritise filling those lower level queues. If you have 50 people queuing, and just 2 of them are below level 60, then there's a good chance it will prioritise CT for all 48 potential slots, with each of those <60 players seeding a new CT exclusive queue, depending on when they each queued.

This is not an excuse, it's math.