So, FFXIV has some truly great animations. Lush motion capture. Rich animations while crafting, sitting down, gathering, /psyching up to activate abilities, casting spells, doing weaponskills, buffing yourself or others, etc. ad infinitum.
As an artistic accomplishment, these animations are truly great. But I don't like how they slow the gameplay down to a halt, and I really don't think the masses or the critics are going to take too kindly to them. So I'd like to see them changed in 2.0 if SE has any sense at all. I really don't want to ride the burning ship to the bottom of the sea floor, but I have a feeling I might be doing just that.
Animations in battle.
I'd like to see these animations sped up like 1 light year. I suggest making them so fast they seem unnatural, then scaling it back one notch. It's really lame how your character gets animation locked in tough battles, and it doesn't make any sense.
Buffing yourself
The unique spell effects accompanying each buff are truly incredible. If I could just sit outside the town activating these buff effects just for the eye candy it'd be great. The problem is, in the middle of a fight there's no time to enjoy them. Especially because if you use another buff right away, it clips off the animation of the active buff, so you don't get to see it anyway. How about we speed these up as well?
I suggest the dev team open up WoW and click some buffs. When you press a button, your buff instantly activates, but it leaves a lingering animation somewhere on the screen (usually over the characters' heads). This is a much better thing to have happen. You get to see the whole animation.
It's hard to find a video of such a simple feature of WoW, but here you go:
http://www.youtube.com/watch?v=MzJMSvhhiNg&t=15s
Note that you can still move freely while one of these buff animations is playing out.
In another example with super annoying music, here is an example from WoW of spell effects being divorced from animation lock, something SE hasn't quite grasped for whatever reason:
http://www.youtube.com/watch?v=VU5dEgpEbf0&hd=1&t=1m17s
It's a little baffling that after so long since the game's release, these lengthy buff animations are still in the game with no end in sight. Does anyone see what I'm talking about?
How about we have buffs that instant-cast with no animation lock, but with a spell effect that persists and doesn't get overwritten by another spell effect? I'm asking for the spell effects to mix in version 2.0. Like the black smoke of Dark Seal mixed with a flaming axe of Bloodbath, for example. Instead of one cutting the other one off. And no animation lock, leaving you free to move or act. So you can cast 5 buffs subject to some kind of global cooldown, then use your move.
Some of these buffs take so long to play out, that it's really hard to use 3 or 4 before you use a spell because the 20 second timers wear off by the time you chain your buffs. Like if you're a BLM, and you want to use Sanguine Rite, Dark Seal, Excruciate, Necrogenesis, and Parsimony on a spell, guess what? You don't have time to play through that many buff animations before your combo timer expires. I really don't like that.
Crafting
The crafting animations are all incredible, but again, watching so many really slows down the process. The first few levels it's pretty awesome, but before you get to 50 most people have turned on Netflix or the TV. It's just way too long. How about letting us instantly issue commands without having to wait on the animation? Maybe the animations can be sped up like 5x or something and it would still look good? Try it out. I really don't like waiting that long.
Weaponskills
The weapon skill animations are truly something special. These animations are so great, something inside me says design the game around these animation so we can somehow watch this great eye candy and still be able to move nimbly through a battlefield. The combat in FFXI was pretty slow-paced and it allowed for these kinds of animations, but FFXIV is considerably faster-paced. If we are going to have these beautiful animated weaponskills we need to make sure the tough fights leave room for the animation lock plus about 3 seconds of server lag / latency.
You see, the average gamer can be bothered to memorize patterns in a fight and learn an encounter, but not to wrap their minds around the idea of planning out their animation locks. Kudos really have to go out to those of us who had the patience, dedication, or uncontrollable addiction (lol) to win the Ifrit fight and learn how to "schedule" our animation locks but I have news for you dev team, the gaming masses you hope to seduce will not be as tolerant as the loyal few who still subscribe.
Don't take my word for it. I ask one thing. Put the Ifrit fight up at E3 this year and let journalists play it. It's time for a reality check.
Gathering, etc. I could go on but I think you get the idea. Going to a museum is a great experience but playing an action game is totally different. These animations were poorly thought through when they were implemented in the game. It really needs to change for version 2.0 or this game really doesn't stand a chance at great success.
All the best,
Neptune