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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I believe they said 2.0 will allow for lower and upper body animations, the current game does not and this is whey we can't move during animation.
    (12)

  2. #2
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    I believe they said 2.0 will allow for lower and upper body animations, the current game does not and this is whey we can't move during animation.
    Body limitation.
    (1)

  3. #3
    Player
    Oniji's Avatar
    Join Date
    Oct 2011
    Posts
    73
    Character
    Oni Ji
    World
    Ravana
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Jinko View Post
    I believe they said 2.0 will allow for lower and upper body animations, the current game does not and this is whey we can't move during animation.
    Yeah that is the main cause for it. Their animation system is far too rigid atm. They should look at the Battlefield 3 "ANT" system, which is also used in a lot of EA Sports games.

    They could temporarily fix this by just allowing characters to "slide" while the animation plays out, as you move. Or by instantly killing the current animation when the character moves, which may feel disjointed or jolting. Either way it will break the "realism" to some extent.

    But if it fixes the animation lock issue from now until 2.0, I'm willing to wager that most people will be happy to live with the minor drop in realism in the interim.

    Edit: Another problem that causes the animation to feel slightly sluggish is the easing into and out of moving. This delay is slightly annoying for spell casting, as you generally have to wait for your character to come to a complete stop before you can start casting. This issue is amplified with lag. The person should be able to cast immediately after they have depressed a movement key i.e. you can start casting even while the character easing into coming to a stop.
    (3)
    Last edited by Oniji; 04-03-2012 at 10:52 PM.