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  1. #11
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
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    Kaedan Burkhardt
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    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Hikozaemon View Post
    EXP/SP loss is lame. Gear durability in general is lame. Just make a much longer weakness timer/ restrict peoples movement while weakend or make raise I II and III reduce the weakness times.
    So how is preventing people from gaining SP any different from making them lose it?

    Sorry, but you haven't thought your idea through. You are ignoring the fact that in this system you have the option to buy back your lost SP. With your suggestion, you are denying people SP with no option (my system is open to anyone... yours requires the use of the Raise spell).
    (1)

  2. #12
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Raim View Post
    I don't want the game to be entirely casual, but the last thing FFXIV needs now is a rigid death penalty to scare off what is left of potential customers. Just thinking from a business standpoint.
    I honestly don't see why you would think this as the only people playing right now ARE the customers. It won't really scare off potential customers since other games DO have death penalties for people acting stupid and not giving a flying ****. I have this happen to myself all the time as people just DON'T care what happens. This is by far the best way to go with death penalties since you DO have the option to buy it back unless you mindlessly go into combat again like most idiots do.

    Good Job OP
    (2)

  3. #13
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    Mar 2011
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    If they were going to introduce some form of XP penalty, this would be sort of the way to do it.

    Buying back your XP would act as an active gil sink for the economy... Something that a decent MMO needs a lot of to regulate itself. With the introduction of chocobos, the ability to pay with anima instead of gil is also a good idea. I'd much rather see people traveling by chocobo than warping all over the damn world constantly... or being forced to walk.

    That being said, the recommendations in the OP aren't perfect. Significantly increasing the death penalty based on the amount of consecutive deaths isn't very constructive. A stronger weakness, plus further risk of XP loss is more than enough to deter players from throwing themselves to their death. You don't need to kick them while they're down and make that lost XP entirely un-recoverable.
    (0)
    Last edited by Grit; 03-30-2011 at 10:57 AM.


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  4. #14
    Player
    Kaedan's Avatar
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    Mar 2011
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    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Grit View Post
    If they were going to introduce some form of XP penalty, this would be sort of the way to do it.

    Buying back your XP would act as an active gil sink for the economy... Something that a decent MMO needs a lot of to regulate itself. With the introduction of chocobos, the ability to pay with anima instead of gil is also a good idea. I'd much rather see people traveling by chocobo than warping all over the damn world constantly... or being forced to walk.

    That being said, the recommendations in the OP aren't perfect. Significantly increasing the death penalty based on the amount of consecutive deaths isn't very constructive. A stronger weakness, plus further risk of XP loss is more than enough to deter players from throwing themselves to their death. You don't need to kick them while they're down and make that lost XP entirely un-recoverable.

    Yeah, I recognized that, which is why I said that the 3rd tier of death penalty might not be necessary. But there does need to be a least a small form of escalated penalty to discourage multiple deaths in a short time frame. The 2nd option works well because it's more harsh, but not significantly more harsh.

    I suppose another option would be to allow all of the SP to be bought back, but each successive death increases the cost to buy it back. But that could be seen as too harsh as well.
    (1)

  5. #15
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    Join Date
    Mar 2011
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    リムサ ロミンサ
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    1,084
    How about no SP/EXP loss?
    (5)

  6. #16
    Player
    Aion's Avatar
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    Mar 2011
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    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    How about no SP/EXP loss?
    erm....those hardcores said people will easily do reckless things because theres no penalty for dying. just saying.
    (1)
    Aion Zwei - Masamune

  7. #17
    Player
    Kaedan's Avatar
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    Mar 2011
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    Kaedan Burkhardt
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    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    How about no SP/EXP loss?
    Comments and constructive criticism welcome.
    If you don't have something to add to the discussion (i.e. why do you feel the way you do), then you're not welcome.
    (0)

  8. #18
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    (0)

  9. #19
    Player
    Kaedan's Avatar
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    Mar 2011
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    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100

    Your point?

    That something he's considering right now... which obviously proves that he's planning to add a death penalty, regardless of what you "death penalty is stupid" people say.

    What I (and many people) are doing here is suggesting what we think would be a more effective mechanic.
    (0)

  10. #20
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    my point there is a way larger thread for this discussion, and it has a dev reply in it that says there will be no sp/exp loss.
    (0)

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