I don't want the game to be entirely casual, but the last thing FFXIV needs now is a rigid death penalty to scare off what is left of potential customers. Just thinking from a business standpoint.
I don't want the game to be entirely casual, but the last thing FFXIV needs now is a rigid death penalty to scare off what is left of potential customers. Just thinking from a business standpoint.


Mainly for two reasons:Honestly I don't see why we need a deterrent though.
-There needs to be a discouraging penalty for people wasting other people's time. At the moment, no one cares about dying, so they do stupid stuff, don't pay attention during combat and get themselves (and their party) killed a lot. This wastes people's time. For example: I was in a leve party and half of the members would half-***edly play, not caring about their HP or if the mob was about to do a special attack. They kept getting themselves killed over and over, and each time they would just charge in while still under weakness. Their excuse? "What? You're not losing anything, so why do you care?" It wasn't until we ran out of time on a leve because of their stupidity that they realized, but even then they laughed it off saying, "it's just some gil".
At the moment, because there is no discouragement from being stupid, these type of people are wasting other people's time.
-Because people can abuse the "no penalty" system by zerging content... what Yoshi-P describes as "zombie attacking". Sure, this could be solved by making the content harder or making the mob regen HP when aggro is lost, but that carries it's own problems. Like in FFXI... you could wipe, but if you were careful, you could get everyone raised and still complete the fight. Making changes like that would prevent legitimate parties from being able to do this.
This suggestion is in no way rigid. It's actually extremely forgiving, I would say. If you limit yourself to one death in a row, you would have the option to buy back the SP lost... so the only thing you lose is some gil or Anima. I would personally prefer Anima, as the reason I made this suggestion is gil just isn't a discouragement... it's too easy to get.
Last edited by Kaedan; 03-30-2011 at 09:32 AM.



...Or they're not very good players and would do this either way. With your system, everyone will suffer because of one bad player. Great.
Seriously?At the moment, no one cares about dying
WHO doesn't care about dying? I'm about as casual of a player as they come and I HATE dying. Having to watch while the time in my levequest ticks away while I sit there useless is more than punishment enough.
It's ridiculously easy to die in this game, many times to circumstances completely beyond your control. Such as two mobs fire off AoE TP attacks at the same time, you accidentally aggro a mob while mining when you didn't realize the mob pathed near you or you set the levequest difficulty to 2 stars because the last one was too easy at one star and you die horribly (because some levequests are cake on 3 while others are impossible on 2).
Seriously, a death penalty shouldn't be incurred until the game can avoid killing the player for dumb reasons that don't at all reflect on personal skill.
Stop trying to turn this game into Aion.



I honestly don't see why you would think this as the only people playing right now ARE the customers. It won't really scare off potential customers since other games DO have death penalties for people acting stupid and not giving a flying ****. I have this happen to myself all the time as people just DON'T care what happens. This is by far the best way to go with death penalties since you DO have the option to buy it back unless you mindlessly go into combat again like most idiots do.
Good Job OP
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