
I was going to make a huge post about games i've played in the past but when i went back to look i've found a lot of them have a softened version of the death penalty they had at launch.
My bad. I missed the trend where players are fined by their team for each game that they lose. </sarcasm>
In other words, I disagree with your premise. Of course a professional athlete who consistently fails to deliver will be sent back to the minors. The parallel that exists in most MMOs is that the player who consistently dies will likely get discouraged and play something else instead.
Professional athletes aren't fined on a per-loss basis, so using that as your example to prove that we should be is a pretty flimsy argument.
----------------------------
Interim solutions are for pansies.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote




