Quote Originally Posted by Rilifane View Post
It's still the devs that caved in which in turn encouraged this kind of behaviour whenever they did so again.
So a good part of this obsession with prioritizing damage above all, wanting everything to be handed neatly aligned on a silver platter, anything that doesn't work well for damage is considered clunk and needs to go as if it's a weakness instead of a class feature is on the devs. I wouldn't say all of it, there will always be people squawking for everything being nerfed or automatically aligned or without dps loss and spread misinformation to more players but still a large part.
Not to mention it's still the devs that put the insane restrictions on combat and comp that not make balance far more important; they designed themselves into a corner.
Fixed size of 8man for raids.
Practically fixed comps with 2/2/4 even in premades thanks to the dumb "needs 2 of this to soak it or you'll randomly die" mechanics.
Tight dps checks to prevent players from zombie'ing their way through to balance out unlimited combat resses.
Extreme predictability of all encounters.
Agreed there is always this party a b c and w.e situation where people want things change or keep the same. No one can just be satisfied. So yes the devs may not always do things well but its all cause of players majorily. Party a can love something and c does not. B may be 50 50 on not wanting change but does want it. Typically issue with this or any game oh dont get me started in asymmetrical games like dead by daylight survivor vs killer topics looool.