Quote Originally Posted by Semirhage View Post
Is it the players who prize damage above all else, or FFXIV's combat system/encounter design that renders all but damage (nearly) irrelevant? The fixation on damage, much like the job meta, is a path of least resistance the players discover, not one they invent.

Did they delete Fluid Aura because players weren't spamming this deeply interesting and useful ability on Ruby Weapon EX? Darn those sinister players, removing utility with their fixation on using useful abilities.
Gonna be honest, it's mostly the players fault. The original Pharos Sirius? Nerfed because people refused to run it because it was "too hard". Steps of Faith? Nerfed because people refused to use the mechanics. People even tried to get Nidhogg and Shinryu nerfed. They cried whenever anything wasn't useful for damage or was annoying because they'd spam something for damage (like Fluid Aura) that wasn't originally meant for it. So yeah, it IS the players fault.