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  1. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I'll explain the Wow loot system for Taika.

    It's kind of similar to the loot pool and /random in that the item drops is put in a suspended loot pool, a pop up box appears on the screen with the words (need) (greed) and (pass) the players chooses one of those and it rolls a random number.

    People who need the item get higher priority to greed players and obviously people who pass don't get a chance.

    Later they added upon the system so that people who didn't have a class that could use the item couldn't need an item, obviously if you couldn't use an item you don't need it. (this could be adapter to XIV in that if your class level doesn't match the items or exceed it you wouldn't be allowed to need it)

    Players can still greed the item as normal and if nobody needs the item the person with the highest roll would get the item.

    The other system mainly used in WoW is loot master in which the party leader decides where the loot goes, kind of similar to what we have now, this is generally only used for large scale raid events, where players roll for the dropped item.

    Both systems are very similar to what FF11 has, one uses a UI to roll for the item and the other uses a command to determine who gets the loot.

    Yoshi-p has hinted that a revised version of need before greed will be added in 2.0, I can only hope it looks at a players level to determine if they can need the item. (someone with a lvl 1 MRD shouldn't be walking away with lvl 50 Ifrit axe IMO, unless of course nobody else wants it)
    (3)
    Last edited by Jinko; 04-01-2012 at 08:44 PM.