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  1. #11
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Paladins shouldn't take falling damage. After all, the fall doesn't kill you, the ground does. So they can block it.
    (7)

  2. #12
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by TheMightyMollusk View Post
    Paladins shouldn't take falling damage. After all, the fall doesn't kill you, the ground does. So they can block it.
    :T I don't know if that would really apply, given what we know happens to Haurchefant
    (3)

  3. #13
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    That's what happens when you don't use your cooldowns.
    (6)

  4. #14
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    DRG aside, I've always wondered why they force fall damage in some instances. I know she's digital, but I hate it when my character expresses pain.
    (3)

  5. #15
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    I like it when you have shields up that protects against damage. But they don't stop anything of the fall damage. Another you're in a mount that hovers off the ground, but you can still take fall damage in none flying zones.
    (3)

  6. #16
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I still find it funny how we're able to just faceplant into the ground from dozens of feet in the air in the Byakko fight without even a smidge of damage when the Catastrophe fight in the same expansion does the same thing and it does hurt..
    (4)

  7. #17
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    In short, Dragoons are excellent jumpers but poor fall-ers. They must fall on a target to break their fall, which transfers all their kinetic energy into the target. See below


    (1)

  8. #18
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,415
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    You'd almost feel bad for Black Mage if he wasn't a horrible little monster.
    (1)

  9. #19
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    It's all in the past..,
    though I'd think in normal traversal that they'd be immune to fall damage if 1hp while being chased.., but maybe I'm just thinking cliffs in the Forbidden Land..,

    Interesting info regardless for those who may never been around then.
    [inb4 someone wonders what other classes had.] like how Aetherial Manipulation still gets you hit, just like rescue and the rdm gap closer despite the fact you don't touch the ground on the first two.

    Either ways, Interesting info about DRGs I'll likely forget again.
    (1)

  10. #20
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    245
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I've always felt that they should be invincible when jumping because they aren't on the ground when an aoe hits.
    Sadly, you are on the ground. You have T8 terrain exploits to blame for that (between T5 and T8 terrain exploits are pretty much the main reason why boss battles in this game now tend to almost universally be on samey Fighting Game style arenas).

    Since then, no ostensible "teleport" or "jump" or other insta-movement class ability has been allowed to operate in the intuitively expected way: All such abilities now actually rapid-move you along the ground for the movement vector, so you only visually jump or warp, but if there's something in between (like a cliff - see level 73 dungeon or a few boss arenas that have a "hole in the middle" setup - or a persistent ground AoE), you will still be treated as having tried to run through it.

    Quote Originally Posted by Atelier-Bagur View Post
    Wait, Dragoons used to have self-damage when they use their jump skills in HW? That has to be the stupidest thing Ive ever heard about this game.
    Nah, the memes were just contemporaneous and for other reasons (DRG armor used to have low MDef in a game where most major AoEs tend to be magic, jumps caused animation locks which made DRG have more trouble than most to dodge said AoEs, and they used to have a DPS buff that caused you to take more damage as well).

    Quote Originally Posted by hynaku View Post
    I like it when you have shields up that protects against damage. But they don't stop anything of the fall damage. Another you're in a mount that hovers off the ground, but you can still take fall damage in none flying zones.
    Yeah, these seem to both be across-the-board norms in MMOs too.

    WoW has exactly the same kinda behavior, where shields (unless it's a total invulnerability - and now that I think of it I'm not sure if Hallowed Ground prevents
    fall damage or not, LOL) don't do anything against things like fall damage.

    And yup, also the same thing with mounts (complete with it being your mount grunts or makes crashy sounds but it's you who take the damage ... then again, what major MMO games actually even have mount HP systems anyway besides LOTRO - where you actually don't take fall damage anyway unless it is fatal, otherwise you get an injury debuff but no HP loss - and Black Desert?)
    (0)

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