Rng with a side of bad luck protection please. That's all I ask for when it comes to loot. You don't have to throw it at me, but if I feel like I'm not getting compensated I will stop doing that activity.
Rng with a side of bad luck protection please. That's all I ask for when it comes to loot. You don't have to throw it at me, but if I feel like I'm not getting compensated I will stop doing that activity.
That's the thing though, it's basically a race to see when you get tired and decide to veer into the wall full-speed, in order to slow down and take the door out the instance immediately after taking loot you may not need.Loot is on a per full party basis. I had one with tank, two heals, two dancers and three summoners.
Youre not guaranteed to get one of each armor type. And I don't want coffers. Why the heck would you not roll, even if you have it already? Just need roll for alt job gear.
At least now if you want that alt job gear you need to play it.
if anything, Coffers can be stored for other classes so instead of having holes in your slots, you have guaranteed armor in nearly every slot.
I'm full DoL/H/Combat Capped. so unless I can be bothered to craft, I'll be needing gear for other jobs.
But if I were to be using mainly one class, or Gearing another for use in content. Relying on multiple runs to either get lucky, or just give up and take glamour I may not need/want/ever use. doesn't help anyone else who may need/want/use it more<whether it be "Current" Or old Content.>
Practically due to people having different amount of time they can spend on said content grinding for an item they could buy equivalent/craft from the MB. The majority will have less than 3/5 of one set, or 2/5 of multiple sets. With the Rest who are able to Grind or get lucky before facing the wall having a Full Set<that theyll actually use, or glamour>, and then few leftovers for other jobs.
You don't roll what you don't want. It's why there are always Nier Glamour runs on PF.
Cause the odds are always high, and not everyone wants and needs everything/all sets.
<Even more so when it's "Current" Content>
[The ones that wouldn't care so much are those already equipped with higher ilvl, or don't care for Glamour.]
Which is why people offered other options to speculate/think over.
Since it'll overall benefit all players, even if what they see or are used to, or need to oppose makes them feel otherwise.
i'm siding no because then everyone really do be rolling on everything and alliance don't have a pity system like Savage books.
I mean, if the goal is trying to get you to run the raids as much as possible, I really don’t understand why they wouldn’t give you a token that can be traded for raid gear in addition to possible drops. Something like the totems for ex fights.
Maybe something like 5 to 10 runs gives you enough tokens to trade for any piece that would drop from the raids. Getting 1 extra piece for 5 runs is t that much of a deal breaker, assuming the token only drops in non-new/capped raids.
I don't think you'd need to increase the number of coffers. Not everyone will want to roll on loot if they're not after something in particular, so at least some amount of the party will opt to pass or roll "greed". And then as you shift into the raids being older and more easily done with an undersized party, the number of people in the group (and therefore competitors for your loot roll) would further go down.
There is a difference between savage raids, which you can only run for loot once per week whether you actually win any loot or not, and alliance raids which you can run as many times per week as you want. The savage loot system makes sense for savage raids. It would be overgenerous for alliance raids.
Error 3102 Club, Order of the 52nd Hour
There's no reason for people to do the Alliance Raid after they've gotten their weekly loot. So the competition for loot won't decrease over time. With coffers there would be even more people going after the same item, which I think should be countered by there being more of them to go around between the group.I don't think you'd need to increase the number of coffers. Not everyone will want to roll on loot if they're not after something in particular, so at least some amount of the party will opt to pass or roll "greed". And then as you shift into the raids being older and more easily done with an undersized party, the number of people in the group (and therefore competitors for your loot roll) would further go down.
A coffer per boss, and then if we're generous a second coffer at the last boss since it seems to be the main loot pinata of the raid. That's, what, 5 coffers per run? You have a decent chance of winning one during a run assuming they maintain one gear drop per week.There's no reason for people to do the Alliance Raid after they've gotten their weekly loot. So the competition for loot won't decrease over time. With coffers there would be even more people going after the same item, which I think should be countered by there being more of them to go around between the group.
Yes it will – once it stops being one coffer per week, and once it goes into the roulette or gets run with an undersized party.
People will get what they need, and if they don't want to take what others need (or just can't be bothered with the process of opening the chests and handing in gear) they will reach a point where they start passing on chests.
I'm also against coffer for this kind of content.
What can be good trick at least, is the little "money" we got each week, maybe allowing to get one piece through that method, just like how 8 man raid works ?
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