Hard agreeI honestly think this is one of FFXIV biggest Ls in terms of raiding progression. I get that theyre trying to keep the content relevant enough to warrant more people queuing but its a very annoying system.
There shouldnt be stupid rng built into getting gear, at the very least guarantee a personal gear drop for an item based on your current role at the end or drop some exchangeable token to purchase the needed piece upgrade.
How does the coffer system help make the progression in this game garbage? What are you comparing it to?
In what way is a coffer system "just handing" it to the player? Especially considering coffers potentially make it harder to get gear?
Last edited by Zebraoracle; 02-20-2023 at 01:37 PM.
In alliance raids you are nearly guaranteed to have at least 1 of those (5 dps players and 3 dps types makes the chances a lot higher). And they might already got the piece earlier. RNG can be disgusting on these things. But for the party only coffers, that would be a nice change to have as it still improves the usefullness for most pieces.
Coffers have the advantage that it takes away the excessive bad odds for specific gear pieces (which you generaly suffer most from when trying to complete a gear set). Even if the net chances are the same, giving the player the sense of more chances is prefered. If a piece after 100 drops didnt drop, you had no chance at all, and it feels like a complete waste of time. Yet if the coffer dropped 10x, even if you failed at obtaining it 10x, it at least gave you the feeling of having a chance.
But i would make the coffers only drop at the complete end of the alliance raid. As that way those earlier drops are more likely to be taken as at least that drop is then guaranteed, and has less people competing. If you want the complete set, it doesnt matter which piece you get anyway, so any of the 5 will do fine. In the 5th week it generaly will cause some spread in which remaining piece they have, giving better odds (while in week 1 you might have 6 people aiming for the chest piece, in week 5, the competition is mostly gone and it might be just 1 or 2 that were missing the same piece).
Making the loot drops into coffers would remove the layer of RNG of trying to get the gear for the right role to drop... But it would also increase the amount of people rolling for it... Which they could easily offset by increasing the amount of drops per boss.
Also, it would achieve something they attempted to do long ago as they disabled Need rolls for Alliance Raids so you could get the gear you want without needing to go in as that role... But with the randomized loot, it was absolutely terrible as when the gear you actually wanted finally dropped 15 runs in that week, you still had to win it with a greed roll.
As for older expansion's raids, bring back the coins as a completion reward and make the coffers purchasable with them rather than making the coins completely obsolete after the expansion.
Last edited by CaptainLagbeard; 02-21-2023 at 12:33 AM.
The coffer system in duty finder content would be pretty brutal and you may very well find yourself running more than 5-6 runs for a piece (on average). However, I do agree they should add a vendor for ALL duty finder content like Normal/Extremes/Savages have where you get a currency that can trade in for items from that content. Alliance Raids would be a good start to that.
edit: Thinking about it...if they did add the vendor, coffer system should be better both during and after the weekly lockout, since you have a plan b in the event you dont get the roll after X amount of runs.
Last edited by TomsYoungerBro; 02-21-2023 at 01:10 AM.
I don't think coffers is a great idea, but reinstating the coins for older ones and using those like totems/pages/bits & bobs from normal modes would be a much better way, imo.
Similarly, adding them to level cap dungeons to assist glam hunters, though I'd say that these should not be added until the next expansions.
Well it has to measure and drop out from the jobs in the group... it is kind of ridicoulous.. that 4 items wearable by DRG or Ninja drops... and those jobs is none existent in the group...
+1 from to this one, but keep the current system.
Loot is on a per full party basis. I had one with tank, two heals, two dancers and three summoners.
Youre not guaranteed to get one of each armor type. And I don't want coffers. Why the heck would you not roll, even if you have it already? Just need roll for alt job gear.
At least now if you want that alt job gear you need to play it.
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