I love that they added their answer to Mythic dungeons but it fell pretty hard.

The rewards are just too lacking. Materia? That is not worth the grind for something that's pretty easy to get.

I think they went about it the wrong way past the rewards. It just feels like a mini Savage raid. I think some people were hoping it was more of a survival run than dps check type of experience.

I like the aspect of different paths but locking a mount behind them is punishing if no one is around to do said content.

I personally wanted an extension of deep dungeons and the more I think about, deep dungeons is a better answer to Mythic dungeons concerning 4 player content.

Not saying they should kill the idea but just rework it to be more like deep dungeons without the long crawl. It would be nice if it was a half step to Savage gear like how Extreme is to Savage weapons.

Another thought would be tokens to get remixed mounts like the Gil themed Namazu mount.