I find it odd when I see folks talk about a dead overworld (you didnt say this). I seeing hunt trains going multiple times a day everyday. That indeed is overwolrd content.Having new zones to discover, make them more than just MSQ/FATE backstage, go away from FATEs and have something like Fail Wars 2 with actual live events with mobs invading or a big world boss. With consequences if players help or not. It would make the whole zones more lively.
At the start of the expansion, everybody did FATEs. Now the zones are dead and the game went back to lobby lode, queuing in Limsa between some femroe ERP and then back to your instance.
Much better than the «get a story bit, a dungeon and go back to sleep son».
Now if they has some sort of system akin to say...Phantasy Star Online 2 Emergency Quests that'd be interesting. But I feel they'd need to be tied to story like for example "Sin Easters are amassing and seemingly trying to attack the Crystarium" or Blasphemys are doing the same for areas on the Source. Regardless I like the idea
It is good. Forum paladin learn the guild point. Not need wait for reply from Jr ghost writer he only servant. He sit when guild say sit. Listen to guild leader Ayybeyond.1 - People like the Scions, so just killing them off is both a Dumb and Bad idea. Regardless how you might feel about them, its not good writing to just kill them off and replace them.
2 - Replacing EW Story is dumb. HOWEVER, they could have/Should Have Expanded on it. I agree the story and pacing is abit rushed, Garlemald definitly deserved alot more then it got, and the Final Days should have been abit bigger. This expansions conclusion should have been the 2nd Arc / Post Game. Maybe with a different / shorter version of our Current Post game as the Pathway towards 7.0
3 - I agree actually...even though I personally loved what they did. I loved that Twist and reveal of Bigger Plans.
4 - Really dont care about this. I just want good characters, I dont care how they look (even if Id love a Hrothgar) and I like the Scions myself. If they are still here, they still are relevant. Its not like we never get new characters anyway.
5 - To bad, Raha is Love, Burger is Life. I like the Food Scenes and I love the Whole Fun scenes where we bond with the cast. Many others enjoyed it to.
1 Silent majority hate the Scallion. It is prove in the tread of the Ayybeyond
2 The Garlemalding is plan to be expansion after Shadowbringing. Guild show the classify document of Yoshi delete the Garlemalding expansion. Same it happen for Matsuo Bosnia story. Good dark fantasy story is delete
3 Agree is good
4 In FF14 remake by guild all chara is Hotgar
5 Guild it is not fighting the delicious cheesie burger. But not be putting Valentine wood into the cheesie burger. Is fault of localiser team who try to be ghost writer and change story
~You may defeat us but our principal is in violet. Indivisible.~
~God King Solus and the Princess Svelte Lana~
I do genuinely think the reason Endwalker feels so mediocre is they really thought Island Sanctuary would be received better and take up more time.
But that system completely missed the massive, obvious, housing shaped bullseye it needed to hit to be a success, and as a result you have a Mammet Sweatshop that really only amounts to some glamours and mounts, and a source of free cordials.
Beyond that, Variant Dungeons completely miss the alure of something like Bozja, rather than being good casual content that you can play with anyone regardless of jobs, its something you run 12 times solo for a mount.
Criterion is okay, though I think the normal version is too hard, and the savage version is too similar to the normal version. The fact it doesn't keep up with the Variant Dungeon's attempt to be casual content where your job doesn't matter as much made it flop. IMO, Criterion is basically just bite sized Savages, some more engaging than the Abyssos tier, but its still pretty one and done.
Everything else has been the same standard content we always get, Beast Tribe Chores, Crafting Chores, questionably paced Extremes, and the savage tiers, the second one having a lot of fundamental issues, and the first being fine for those who aren't color blind.
Here's the issue with Graha Tia in Endwalker.4 - Really dont care about this. I just want good characters, I dont care how they look (even if Id love a Hrothgar) and I like the Scions myself. If they are still here, they still are relevant. Its not like we never get new characters anyway.
5 - To bad, Raha is Love, Burger is Life. I like the Food Scenes and I love the Whole Fun scenes where we bond with the cast. Many others enjoyed it to.
Do you think Haurchefant would be memorable as a character, if he had survived Heavensward, and was in all of Stormblood being the comic relief and your personal cheerleader with no will or ambitions of his own?
Of course he wouldn't, he'd be some annoying tag along meant to make the WoL look cooler.
Well thats Graha now. I'm not against the fact he's still around, but you can't deny that the only thing he did that was REALLY memorable of Endwalker was the fucking burger meme. If characters don't have interesting stories to tell, they probably shouldn't be brought around for the sole purpose of marketability.
Last edited by Oizen; 02-17-2023 at 05:39 PM.
If they really thought Island Sanctuary would take up more time I would question whether or not they're detached from reality. That content is essentially Farmville, or some other mobile game that consists of 90% waiting for timers to tick down, where you click through menus for 5 minutes and then ignore it for the next 24 hours.
Last edited by Absurdity; 02-17-2023 at 05:45 PM.
They didn't think Island Sanctuary would take up more time. They were simply offering something different to do in between other things. Yoshi even commented that he was surprised how differently people approached the content, with some being so hardcore, while others were taking it at the slow pace that was intended.
To me it just feels woefully unfinished.If they reality thought Island Sanctuary would take up more time I would question whether or not they're detached from reality. That content is essentially Farmville, or some other mobile game that consists of 90% waiting for timers to tick down, where you click through menus for 5 minutes and then ignore it for the next 24 hours.
Why can others visit your island? This is such a useless feature I wonder why they bothered at all, it makes me think the customization options were meant to be more robust and numerous. That perhaps there were meant to be group activities on the island, nope, you can just go there and stare at the funny names your friend gave their animals I guess.
Why can you put minions on your island? Concept art made it seem like there was more to it than them just sorta existing. Feels like a bandaid trying to make the place seem more populated than it really is.
Nothing in 6.3 even really addressed this, the most notable thing they added to it was 2 more levels to grind out and more resources that don't change anything about it at all.
If their plans for Island Sanctuary are solely to add random items to it now and then like the Gold Saucer then I firmly believe this is the worst content FFXIV has ever gotten.
You make it sound like their thought process was "This Content is Garbage but we're releasing it anyway"They didn't think Island Sanctuary would take up more time. They were simply offering something different to do in between other things. Yoshi even commented that he was surprised how differently people approached the content, with some being so hardcore, while others were taking it at the slow pace that was intended.
I don't care how slow you take Island Sanctuary, finish it in a day or a year, its not fun either way.
Last edited by Oizen; 02-17-2023 at 05:56 PM.
The only thing that was worth waiting for was new wards.
Any update on when 6.35 drops?
Next Tuesday marks week #6 since 6.3 initially released...shouldn't we have a date by now?
Should be about 8 weeks so not too far away. Going to get busy again.
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