go fishing
go fishing
This. If an emergency requires you to leave midway, just tell your party honestly and ask for this.
I never had any problem whenever this occur, people are mostly pretty understanding when IRL stuff intervenes.
You could have just walked away. The party kicks you for AFK. No penalty for you. Easy.
Just don't say anything in the chat. Plausible deniability is a powerful tool against GCBTW.
Okay, but answer this then. It's such an obvious penalty, meant to prevent people from going around doing other things while they wait for their 30 minute ban from duties to expire, right?
So why is it that I could also just sit in-game crafting, doing hunts, doing beast tribes, doing FATEs or literally anything else while also waiting for the 30 minute temporary ban from duties to expire? Or why could I simply jump onto another account and do duties on that? What exactly was accomplished here?
So you want the game just to crash your client and lock you out completely instead?Okay, but answer this then. It's such an obvious penalty, meant to prevent people from going around doing other things while they wait for their 30 minute ban from duties to expire, right?
So why is it that I could also just sit in-game crafting, doing hunts, doing beast tribes, doing FATEs or literally anything else while also waiting for the 30 minute temporary ban from duties to expire? Or why could I simply jump onto another account and do duties on that? What exactly was accomplished here?
You abandoned a "duty", so your punishment is to be locked out of "duty finder", not other activities. You don't want to be charged with tax evasion because of speeding, right? Also, the punishment aspect is probably not even the main purpose anyway, the goal is to prevent "exploitation" so people don't just drop whenever they get something they don't want in a roulette.
And just like every other "laws", it's there to act as a deterrent. As long as it deter majority of people from exploiting, then it does its job even if there are always gonna be some people willing to break or get around it. If your argument is "unless it absolutely stop every single instance of violation it serves no purpose" then we should also get rid of the law of most country base on the same logic.![]()
I think they should actually make it stronger.
-Cant craft
-Can't gather from any nodes or fish
-Can't open the market board
-Can't enter housing instances
"gotta brb, kick me if I'm gone longer than 5."
that's it, there you go. hell, i've had real emergencies where I couldn't even type that out and had to just get up and leave. When I came back a few minutes later, the only one who was screeching in chat was this godawful samurai 7th in aggro getting beat by me, a bard, when he wasn't tasting the floor. I just apologized for being gone, explained that I had an emergency irl, and told the bitchy SAM to chill out and enjoy his free carry, idk man. who cares. assuming you're gonna be back in like 5m or something, just get up and go do it. if people are mad enough, they'll just kick you and then you won't even have a timer to deal with. half the time there's loot rolling anyway. might sound selfish or like you're wasting people's time, but from how 90% of people in this game play their main jobs, they don't seem to value expediting their time anyway. dungeons are a legit joke anyway and alliance raids won't even notice you're missing until the fight starts and even then it's likely nobody will care. dead ass, if you just explain that it's an emergency and give the team a window to kick you, no one (reasonable) cares.
you know who I Really want to screw over though, are these people who miss the commence window on a duty. There is absolutely nothing worse than a queue finally popping after like 10 minutes only for one (1) dps to be too busy jerking off in another window to notice and now the queue's basically restarted and we're back to waiting another 7-10 minutes. The actual commencement window should be longer to account for how oblivious the average ff14 player is, and then if you screw it up for everyone else you shouldn't get 2 more chances to screw it up again; you should just be locked out.
Last edited by Avoidy; 02-17-2023 at 02:14 AM.
I'll log in with an alt![]()
Worse, assuming they even get a replacement. I still remember the time we had to kick a tank in the 77 dungeon last xpac, and despite asking NN plus several LS for a replacement tank and being told by several that they'd queued, the game refused to put any of them in our party - apparently, something can cause DF groups to completely close off to replacements without warning, and it's not even clear what it is.
That's the only part of the problem that's really SE's; in WoW, despite the fact that the penalty is even more stringent (see below, and it also used to not even tick down unless you stayed logged in the whole time, at that), there is a lot more that you can do that doesn't go through the queuing system (especially since stuff where you have to travel to the instance isn't affected, whereas in XIV it is because that interfaces through the DF system as well, but we'll set that aside).
If XIV had more repeatable open world content you probably wouldn't see so many threads like this (frankly, the open world goes criminally under used after MSQ, and I even say this as an inveterate DoH who insists on going around gathering her own materials 98% of the time instead of buying them off the MB).
Yep. As somebody who actually LIKED the Oculus in Wrath of the Lich King, it's very very clear to me that such a penalty is a sad necessity (and may not even be enough, given how many people apparently ditch certain Alliance Raids on sight).
This is also risky in a couple regards (not sure if it's entirely TOS kosher, but more importantly, it raises the risk that if done too often, SE might have to do what Blizzard did - which is apply the 30 minute penalty to people that are vote kicked rather than leave voluntarily, and which massively empowers griefers in WoW so I doubt it would be much better here).
It's 10m idle till you get dismissed from the instance automatically, but part of the problem is that we have a playerbase rabid about saving seconds, let alone minutes, so some people are probably legitimately afraid to even ask if they can afk a moment.unless the emergency or occurrence that had to be dealt with was shorter than 30m, I doubt you'd see that unless you didn't plan on afk for abit.
I miss the olden days when people didn't constantly worry so much over small amounts of time (heck, I still remember that time in Shadow Labyrinth in Burning Crusade where the tank had to suddenly tell us she needed to AFK to, of all things, change a personal care item. Things were INCREDIBLY laid back back them. We need these days back, badly).
If you don't have the 20 minutes to commit to the game, then you take the penalty. Yes, there will be those times when you have to leave because the cat is on fire or the FBI is at the door. And in those instances, a 30 minute penalty isn't a big deal given that you probably put the cat out after 15 minutes and the FBI goes away after 20 - so your penalty is really like 10 minutes long.
And it protects the rest of the playerbase from this being abused.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.