They considered this but it came down to people will just choose they quickest path and people will more likely leave/run the dungeon far less unless they do this to every dungeon...


They considered this but it came down to people will just choose they quickest path and people will more likely leave/run the dungeon far less unless they do this to every dungeon...
Then just reward people for the time it takes, nobody said that it needs to take twice as long as a normal dungeon but still only give 50 tomestones.
MSQ gives 350 base tomestones, that's why people endure the time. Had one whiner the other day bitching that it took too long, and they should allow cutscene-skipping if a majority wanted, and the rest of the group told him to can it. He picked Main Scenario, he didn't have to pick that particular one, and there's several other roulettes.
So, sure, they could up the rewards a bit for the time and risks taken, for this thread subject.






That's why I'm saying to make a reconstructed linear version out of it, rather than the original choice of paths.
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