I actually disagree about 3 fell cleaves in 60 feeling better than 5 in 90, although that’s going to be subjective and my rationale partially is due to the stacks removing the ability to do it wrong.

Quote Originally Posted by ForsakenRoe View Post
There's only been one time I can remember where 'press this button over and over' was interesting, and that's Legion, Warrior's Execute because of the Juggernaut artifact trait. A risk/reward system that made you hit harder and harder until either you died, or the enemy died. Imagine if we had a trait for WAR that said 'each time you FC, your next FC deals 5% more damage, this stacks infinitely, 20s duration' it'd be great fun, imbalanced as hell (top parses would have everyone purposely holding back just so the WAR could pad their stacks), but fun.
I need this - 6 GCDs per 50 or 60 gauge, by the end of the fight fell cleave should be hitting for 700% unless you get dog 1 and laha ruins the fun for everyone. Warrior relative mechanic solutions too, none of this black mage relative silliness.
But yeah, lost blood rage/lost slash made warrior feel complete in a way that endwalker hasn’t captured. The lack of an exploration zone is really hurting the expansion.