As recently as ShB - which, recall, was about a year and a quarter ago - SMN was arguably the most complex Job in the entire game, and SCH is still the most complex of the Healer Jobs. There's an entire thread next to this one where people are arguing how complex SCH optimization is and how Energy Drain is such an amazing ability and they feel great expressing their skill optimizing around it for the higher skill ceiling. Likewise, there's AST - I see you left out AST - which has probably the most complex healing toolkit and the highest APM with the most decision making per second during burst of PROBABLY any Job in the game, and definitely any Healer.
Point is, there are complex Healers NOW - only middling so, but if we look at "across all MMOs", AST and SCH are in the "middle" level of complexity - and they are the two least played. And that's despite one of them leveling "for free" with another Job that is THE MOST PLAYED. You can argue that they aren't the most complex Jobs in all of videogame history (SCH that is, and AST if you wish), but they have nuance to using them correctly, and would probably be considered a middling complexity in most games. Probably on the lower end of middle, but to use the Halo example, they'd be Medium. Not Heroic or Legendary, but not Easy. SGE straddles the line a bit as well, at least while people are learning it and adjusting to it from another Healer or not having played before.
Which would be cool if there was a single complex healer job,
I agree.
thats why a lot of people who want a complex job go to either melee jobs or blm
Most Melee aren't terribly complicated. BLM isn't COMPLICATED, it just requires fight knowledge to execute - moreso than most other Jobs.
or simply stay with their main cause for some players things like aesthetics or irl situations
Oh, I agree. But my point is if everyone REALLY wanted the most complex gameplay they could get, the majority of Healers would be SCH and AST, not WHM and SGE. Again, I'm not arguing that NO ONE wants complex Jobs. I'm arguing that the majority likely do not, and at the very least, a sizeable minority do not (though, again, they're probably the majority)
Which is why, since release Sage is 2nd most populated healer,
Partly agree.
The other part, of course, is that SGE is an easier SCH.
However you're ignoring that a lot of players already have Whm at 80 before EW so its easier to lv up that one than Sge,
10 levels are ridiculously easy to get in FFXIV, especially if you already have a higher level Job with everything unlocked and the Armory Bonus. You can get from 70 to 80 extremely quickly using Bozja.
how its precieved as the comfy pick
BECAUSE IT'S THE EASIEST (WHM, that is). Yes, thank you for stating my point using different words... <_<
It's a grave mistake to assume that the majority of the Whm's are happy with their gameplay though,
Why do you guys always insist on putting words in my mouth? Where did I say "are happy with their gameplay"? I said "prefer a less complex Job". More precisely: "But regardless, the data seems to support, like it or don't like it, that the playerbase AS A WHOLE likes simpler Jobs."
in fact if I were to talk from experience I have found much more experienced Whm displeased with the job state than happy ones across all media.
Anecdote is not data. The data suggests that the majority of players play WHM. Meaning if they liked the more complex Healers - you an say they aren't MUCH more complex, but literally all three other Healers are more complex - they would be more played. And again, looking across roles, we see this in ALL five roles/subroles that the easiest Jobs are the most played. So it's not even just a Healer thing, it's a "the entire playerbase" thing.
They are benefited from flashyness vs Blm
BLM literally has the most flashy spells in the game. SMN's don't get flashy until level 90 when you get the actual Primals. RDM's don't until around level 70 when you get Flare/Holy. This is absolutely the incorrect answer and a pretty...poor attempt at just not admitting what is the most logical answer.
which all the community tell players to not touch if you're new
BECAUSE IT'S THE MOST COMPLEX! It's like...you're saying the same thing I am, just using any words other than "people play the simpler Jobs in general when given the choices".
B L O O D W H E T T I N G, aside flashyness people want to feel powerful and considering dungeons are the majority of content of the game and War is capable of easily doing them solo due to the immenese effectiveness of their tools... well its not hard to see how that is what drives people in and not its gameplay, which when put into drk has been criticized and among the tank community there is the dread of "making all tanks 4 flavours of war"
You're REALLY trying not to admit reality here. PLD is FAR more flashy than WAR is. You don't get Bloodwhetting until level 82. You don't get Raw Intuition (it's predecessor) until 56. And dungeons are simple content that any Tank can borderline solo (if not outright solo) at level cap in current tier tome gear. People who are thirsty for a complex Job ARE NOT PICKING WAR. Right now, they're picking DRK and GNB. Before 6.3, they were picking PLD, too. And all three are less played Jobs.
Your argument here makes no sense as all the other Tanks are more flashy than WAR, more complex than WAR, can easily solo the same content, all three have more iconic and desired Job fantasies (Holy Knight PLD, Dark Knight DRK, and Squall/Lightning borderline-DPS Tank GNB with a sword that's ALSO a gun!). It is very likely, in fact, the gameplay.
This is because its simply the one that works the best in its niche.
Honestly, this one I'll give you, just because the meta right now. But DNC is also the easiest of the three. Like WHM before - if it was ONLY DNC being most played, you'd have a great argument here. But again, across all roles, we see the easiest, least complex Jobs being played.
Fun fact, that is only in NA and EU
Fun fact: No it's not.
Look at the graph:
https://www.reddit.com/r/ffxiv/comme...nd_raid_mount/
What does the top one say? "Elemental, Gaia, and Mana". Those are the JP servers. RPR is still the most played of the Melee
in the region where it is the least popular. The second most played there, btw, is SAM, the second easiest Melee. The four sets of bars are JP, NA, EU, and OCE. In every one, the most played Jobs are WAR, WHM, RPR, DNC, and SMN. In JP, DRK is played ALMOST (but still less) than WAR (PLD was still behind it, and remember this is pre-6.3 PLD, with GNB last in JP), SCH is SLIGHTLY ahead (but still second place) of SGE, SAM and DRG are CLOSHISH TO (but still behind) RPR, BRD is played ALMOST (but still less) than DNC, RDM is played ALMOST (but still less) than SMN. So even in the region that seems more to like complex Jobs, they still don't break into first place, and the only one that breaks into second place (arguably) is SGE.
"there is a lot more to unpack besides easy job"
I don't disagree it's only one component. But it
IS a component, and probably a major one. You refusing to even accept it might be
A component is just stubbornness.
The data overall very much shows that there are a lot of players in a game of over 5 million that like simple Jobs instead of complex ones. Maybe that's only 1 million (20%), maybe it's 4 million (80%), but it's not 0. Refusing to admit that it's probably a strong drive for at least a decent sized chunk of players is just irrational. And that's not a slight at you, so many people do it, but there's no rational way to do so. Just looking at Healers from - pick a region - WHM makes up, at minimum, 30% of them. There's no rational way to say that any less than 1/5th the player base aren't interested in complex Jobs.
Calling bullshit on that,
There MIGHT be 1,000 or so people that regularly post on the forums. In the Healer forums, you see the same names a lot of you frequent this place. There might be 200, but that's pushing it.
The game's active playerbase is somewhere in the 2-5 million category. Even if we go with the much smaller estimate of 1 million, 10,000 is only 1% of 1,000,000. So even if we give the forums an extra order of magnitude, the ENTIRE forum likely represents less than 1% of the playerbase. (10,000 vs 2 million would be 0.5%, and vs 5 million would be 0.1%)
AND, not even everyone on the forum holds that position - take myself for instance.
second if healers werent complained the most we would see the same activity in other roles forums as well as in general about other roles, however that does not happen,
Have you BEEN to any of the other role forums lately?
The Tanking forum is particularly up in arms about PLD, and PLD and WAR being "shut out" of Ultimates, and consistently complaining about their Role becoming homogenized, dumbed down, and that they don't do "Tank" things anymore, which they consider agro management, mitigation management, and boss positioning. A lot of them complain frequently about the 2 min meta's effect on Tanking, and that they're just "Blue DPS" or "Melee without positionals".
The Damage Dealer forum is STILL mad about Kaiten, also complaining about NIN Mudras, ALSO complaining about SMN being reworked, ALSO complaining about Meleewalker favoring Melees, ALSO complaining about the Ranged tax (that also seems to apply to any Caster not named Black Mage), ALSO complaining about the 2 min meta and how it's harming their Jobs, ALSO complaining about homogenization, ALSO complaining about Job changes like MNK losing positionals, and...
...I could go on for a while.
The other roles are very agitated as well. So even if we pretend the forums are a representative sample that isn't suffering from selection bias (dubious claims), the other Role forums are not happy with their situation and seem to be as much in arms and complaining about it as Healers.
The main difference is a lot - not all, but a lot - of their complaints are about specific things whereas the Healer complaints are more nebulous. And the one commonality across all three is (a) people complaining about the 2 minute meta, (b) people complaining about homogenization (while often asking for it), and (c) the people that want complex Jobs insisting they're the majority of the playerbase and everyone agrees with them.
the closest we had was the kaiten drama and even with that it was still something minimal compared to the multiple hundred-pages-long threads of complains healers have
https://forum.square-enix.com/ffxiv/...Kaiten-removal
"minimal"? That's literally multiple hundred-pages-long threads ABOUT A SINGLE ABILITY on A SINGLE JOB. (Well, one 164 page thread, a couple separate double digit ones, and dozens of others, and it's not even an exhaustive list).
Personally, I don't get why THAT is the drama llama of changes, but it wasn't minimal. The SMN complaint threads alone likely add up to as many as the Healer complaint ones.
No, the other Role forums very much have a similar level of complaint activity. Any one of them could vie for the title of "complained the most".
"Other media like youtube and reddit" are also not representative samples that aren't suffering from selection bias, but they ALSO are complaining about Tanks, Damage Dealers, and freakin' Kaiten.
[QUOTEyou can search anywhere and aside the most casual playerbase anyone who has a minimal job understanding can see the glaring issues the healers have. We have multitude of samples that show it so its about to time to remove the blindfold.[/QUOTE]
What IS it with you and putting words in people's mouths? Stop telling people what they're saying and LISTEN to what they're saying:
No one is saying Healers don't have issues. Not everyone is agreeing on what the solution is. And that's not even the topic WE are discussing. That's you trying to change the topic to one you think you have firmer ground on.
The topic WE are discussing is whether the playerbase as a whole desires more complex or more simple Jobs (the answer is, often, more simple, and never are the MOST complex Jobs the most popular ones) and whether we should make all the Jobs more complex because people all want more complex Jobs and don't want simple ones (which is also clearly wrong)
I agree but there is something called oversimplification and currently all healers fall under it, no job in a tab target mmo be it healer or not should see over 80% of their total GCDs being the same button that has no consequence nor interaction with their kit not see that their reward for good gameplay is basically pressing that button even more