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  1. #1
    Player
    Anxin's Avatar
    Join Date
    May 2021
    Posts
    49
    Character
    Anxin Nassim
    World
    Zalera
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Absimiliard View Post
    I feel it very important for you to realize just how important individual skill actually is. How skilled you are is an individual relates directly to your ability to contribute in a group setting. If you perform poorly, you could easily be the reason a group gets wiped by an enrage rather than managing the clear, even should the other members of that group be performing their roles adequately.
    This is why I don't play difficult content. I have poor rote memory, and although I've considered writing scripts to help me remember boss sequences, I don't consider playing to a spreadsheet fun. So rather than hold people back, I don't play ex, savage, or even normal (after the first clear) trials. They just aren't fun for me, nor do I like to hold back the group. My idea of difficulty would be flexible, on-the-toes thinking because the AI/dungeon is being unpredictable, not fighting against my memory bandwidth.
    (5)

  2. #2
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by Anxin View Post
    This is why I don't play difficult content. I have poor rote memory, and although I've considered writing scripts to help me remember boss sequences, I don't consider playing to a spreadsheet fun. So rather than hold people back, I don't play ex, savage, or even normal (after the first clear) trials. They just aren't fun for me, nor do I like to hold back the group. My idea of difficulty would be flexible, on-the-toes thinking because the AI/dungeon is being unpredictable, not fighting against my memory bandwidth.
    This is exactly, 100% my issue as well.
    I deal well with evolving, dynamic situations, and I'm good at split-second decision making.

    But show me a 10-key sequence and I'll NEVER get it right.
    Put me in front of a boss that needs me to be in 3 specific spots in a row and watch me fail 80+ times in a row.
    (5)

  3. #3
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Anxin View Post
    This is why I don't play difficult content. I have poor rote memory, and although I've considered writing scripts to help me remember boss sequences, I don't consider playing to a spreadsheet fun. So rather than hold people back, I don't play ex, savage, or even normal (after the first clear) trials. They just aren't fun for me, nor do I like to hold back the group. My idea of difficulty would be flexible, on-the-toes thinking because the AI/dungeon is being unpredictable, not fighting against my memory bandwidth.
    Very respectable. Fact is, rote memorization is something quite a few people struggle with. Given every notable fight in FFXIV essentially being a dance one memorizes the moves to, it can really get frustrating for people not so up on rote memory. While I am confident you could find groups willing to slog through the process with you, I can certainly understand not wanting to put that expectation on others.

    Not gonna lie, I kinda wish the fights were less memorization and more reaction too. The engine and bass ackwards netcode can't handle it, sadly. Closest we've gotten to a truly reactionary fight is Rathalos, which I'll grant was actually pretty enjoyable. If you haven't touched it, I'd highly recommend doing so despite it being outdated. You can get a really badass mount out of the deal.
    (2)