Results -9 to 0 of 216

Threaded View

  1. #11
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Vinal211 View Post
    "open" in terms of choosing between damage and support?
    This solution would be fine if the smn was indispensable in the party or the smn was a healer.
    Choosing whether to use a damage path or a support path would only make the support path niche. Why would a dps use the support path if the two healer/tank/general mitigations can handle everything? Why should I sacrifice 43/30 seconds of damage (even if the damage lost is little) to enter a support path that is not so necessary? In my opinion it would be better to have all the elementals available to use as you see fit, without support concept and playing with the timing of the cast and recast.

    Quote Originally Posted by Renathras View Post
    It also depends on the person, as some people find rigid rotations easier while others find timers to track easier, and still others prefer proc/priority systems.
    All the more reason it supports my thesis. Even if the smn will gain mechanics to make its gameplay deep, it will not affect its easy-to-understand essence. Because they have given it a basis that even chairs understand.

    For the record, that is how I would define "nice to play". That it is logical and flows smoothly enough that you can play it almost without having to think about it once you've got it down.
    Currently the smn has the rotation of a tank but without tank kit and without tankbursters or boss placement responsibilities. Currently a smn has the combo of a sam/mnk at 60, Currently a smn has 1/2 the GCD rotation of a drg excluding all his ogcd. At this point remove all skills and just move. What's the point of having a rotation? Let's just do boss mechanics like in Bardam (I'm repetitive but that's just the feeling I get when I play smn). Let's just do mechanics like hc2, because that's pretty much what's happening. There should be balance, and with the smn it is not respected. The smn is also a dangerous precedent and unfairly disadvantages other caster options. A DPS rotation does not have to be forcibly intricate (see dnc or mch), but neither does what the smn is currently assisting, a bare rotation of anything. If you take away an interesting rotation from the dps, what do they have left? Nothing. At this point? If they don't know how to make the rotation interesting, keep it unchanged and give him a heal kit and he becomes the fifth healer in the game. And let's put an end to these dark days.
    (1)
    Last edited by Ggwppino; 02-12-2023 at 07:55 PM.

Tags for this Thread