Quote Originally Posted by Ath192 View Post
no because with enough random mechanics groups will have to go through it. They won't wipe 10 hours to get the specific set of mechanics that have a 1 in 100 possibilities of happening. This is only a problem when a boss has a very high chance of repeating the same mechanic over and over. Like a 50% chance, in case of P8S.

Theres no way with 200 combinations that groups will stand there waiting for the preferred one.

I mean if you like the static, unvarying fights to be repeated over and over again with no change thats a fair take, I just don't find that good for replayability value imo.


Like, the only reason that mentality exists is because the game is so static that parsing is the thing people do on fights. But honestly, a game can be made interesting to the point where parsing isn't really what matters, its the content and fun of the fight. Not just your ability to compete and look down on others. And the hardcore parses will still go at it for sure.



Even in games where fights aren't fully scripted bosses still use a lot of the same actions. Take souls games for instance. Once you fight a boss once, you tend to know all his mechanics.



It's not really feasible to make every boss have 25ish random mechanics you have to go through. That would be hell to test for one, and if there are combinations that make the fight impossible to clear that'd be even worse.