Not much point to smelling the flowers if there are no flowers to smell.Only a halfwit would look at this image and think it's a valid and well thought argument. Consciously stretching content solves absolutely NOTHING. There's only so much you can do inside a dungeon, for example. Looking at nooks and crannies of some lifeless open world to "smell the flowers" would only have me question your sanity. It's especially idiotic if you're not a new player, which is why they hold people hostage with their garbage house system.
Ohh lol ty for the info
EDIT: forgot to quote the person I was replying to. Just thanking them for telling me what a Skiros thread is.
Last edited by NoctusT; 02-07-2023 at 07:24 PM.
While this thread is a troll post, there is some validity to the claim being made. As someone already mentioned in this thread, the length between patch 6.2 to 6.3 was 20 weeks (140 days) which is roughly a little more than 4.5 months time. There was also the announcement of an increase of patch length to about every 4 months early in endwalker. I do think this factor does contribute to some of the reasons for burnout amongst the community, and while this hasn't attributed to any real player loss yet, it very well could as time moves forward. Only time will tell.
IIRC, the change to the patch cycle's length wasn't to add more content but instead the delay was needed to continue producing the current amount of content. This means what we were originally given every 3.5 months or so, we are now given every 4 - 4.5 months. With this now happening for 2-3 patches, it is starting to slowly show the side effects. I found it rather interesting the timing certain creators were making videos about being burnt out of the game. In the original patch cycle, they would've had the live letter leading up to the patch in a couple weeks in that timeframe. In the new cycle at that point, there was nothing. The second part of the live letter was still weeks out.
The supposed formula that worked has changed with endwalker. IMO arguments that pertain to the historical success of this model don't necessarily apply because they did change the formula with this expansion. We'll just have to see how things feel from patch to patch. We also don't know how the development of FFXVI impacts us and what may change (for the better or worse) once that is complete and released.
Don't forget they stopped making job storylines.I remember when Dungeons dropped from 3 to 2 per patch.
And then 2 on even patches, and 1 on odd patches.
And then just 1 per patch.
Meanwhile, the amount of "dungeon-like" content, has... er... not really increased in proportion.
I also remember when new Jobs actually had their old weapon-skin styles filled out, for the sake of providing a complete product to the player.
And when we were somehow able to have both an Exploratory Zone series, and a Deep Dungeon, in the same expansion.
And when new Legatuses actually got custom armors made for them, rather than just throwing together some Bozja gear.
And...
...yeah, FFXIV keeps slowly cutting more and more corners. Or at least, redirecting its resources into more and more places that I don't notice, and I am not interested in.
I'm still pretty happy with the quality of what does get produced (give-or-take an example, depending)... but I do feel like the game inexplicably begins to cut more and more corners, and go budget-mode on more and more resource allocations, even as it ostensibly gains a larger team, larger playerbase, and higher income.
I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
Reading is fundamentalWhile this thread is a troll post, there is some validity to the claim being made. As someone already mentioned in this thread, the length between patch 6.2 to 6.3 was 20 weeks (140 days) which is roughly a little more than 4.5 months time. There was also the announcement of an increase of patch length to about every 4 months early in endwalker. I do think this factor does contribute to some of the reasons for burnout amongst the community, and while this hasn't attributed to any real player loss yet, it very well could as time moves forward. Only time will tell.
IIRC, the change to the patch cycle's length wasn't to add more content but instead the delay was needed to continue producing the current amount of content. This means what we were originally given every 3.5 months or so, we are now given every 4 - 4.5 months. With this now happening for 2-3 patches, it is starting to slowly show the side effects. I found it rather interesting the timing certain creators were making videos about being burnt out of the game. In the original patch cycle, they would've had the live letter leading up to the patch in a couple weeks in that timeframe. In the new cycle at that point, there was nothing. The second part of the live letter was still weeks out.
The supposed formula that worked has changed with endwalker. IMO arguments that pertain to the historical success of this model don't necessarily apply because they did change the formula with this expansion. We'll just have to see how things feel from patch to patch. We also don't know how the development of FFXVI impacts us and what may change (for the better or worse) once that is complete and released.
I can attest to the veracity of this statement. I am ready to fall in love again or move on. We'll see.Be thankful you aren't waiting 2 years or more for them to update the game. Blue Mages still waiting.
Although honestly with the DoA content, declining story, staff being pushed to FF16, shit combat system, bad PvP,, poor Endgame gearing and the den of cheaters being exposed for what they are it might be a good idea to take a extended break.
I think 7.0 is gonna be a make it or break it kind of deal for many a player. The shills in a barrel will say otherwise but I'm just seeing more of the same content with different coats of paint and the gameplay just gets more simplified.
It was for the health of their team more than anything. Reducing stress and burnout is important to someone in Yoshi-P's position.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
And how many emergency maintenances have we had for this 6.3 patch? I think moreso the issue is the benefits aren't quite showing themselves xD.
If the 3.5 month patch cycle was a similar issue to what I heard about Stormblood work load (and how that needed to be reduced), i'm all for it and understanding for sure. My point was that same amount of content stretched out for a longer amount of time will have its impact on the community. Increasing the length of each patch cycle is a change to their formula.
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